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3rd side final help? (beta testers exspecially)
Moderators: red_rebel, space_marine
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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Thu Sep 29, 2005 12:23 am    Post subject:  3rd side final help? (beta testers exspecially) Reply with quote  Mark this post and the followings unread

ok, ive just about got it. Ive gotten to the point of it not crashing whenever its loading in Skirmish. BUT, it loads the wrong MCV for the Meklar. like it loads the mcv, and i can deploy it, but i cant build anything. ive checked all the names and they are all good but im not sure about the powerplant code. cuz all that needs to happen is to be able to build a powerplant and then it should go as normal. but i cant build anything once its deployed and obviously undeployed. could it be that i have

--------------------------
Building Prerequisite
--------------------------
; Building prerequisite categories are specified here.
PrerequisitePower=GAPOWR,NAPOWR,NAAPWR,MEKPWR
PrerequisiteFactory=GAWEAP,NAWEAP,MEKFACTRY
PrerequisiteBarracks=NAHAND,GAPILE,MEKBARRKS
PrerequisiteRadar=GARADR,NARADR,MEKCOMM
PrerequisiteTech=GATECH,NATECH,MEKTECHNO

----------------------
Power plant code
----------------------
Name=Nuclear Power Plant
Strength=750
Prerequisite=MEKCNST
Armor=wood
Image=ATOMPWR1
TechLevel=1
Adjacent=2
Sight=4
Owner=Meklar
Cost=300
Points=40
Power=300
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Upgrades=2
MaxDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no


-------------------------------
MCV building & unit code
-------------------------------
;Mobile Construction Yard
[MEKCNST]
Name=Construction Yard
ConstructionYard=yes
Strength=1000
Armor=heavy
Image=GACNST
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=MEKMCV
Sight=6
Owner=Meklar
Cost=2500
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no

; Mobile Construction Vehicle
[MEKMCV]
Name=Mobile Construction Vehicle
Prerequisite=MEKFACTRY,MEKTECHNO
Strength=1000
Category=Support
Armor=heavy
DeploysInto=MEKCNST
TechLevel=10
Sight=6
Speed=3
Owner=Meklar
CrateGoodie=yes
Cost=2500
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
----------------------------------------------

and here is a pic for what i mean



3rd side.jpg
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AHHHHHHH
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3rd side.jpg



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Sep 29, 2005 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm try adding the civillian side to your buildings, becasue it works for me when i do that

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Tue Oct 04, 2005 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet, it works!!!!!!1

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