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Firestorm SW
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 15, 2026 3:26 pm    Post subject:  Firestorm SW
Subject description: working, but not fully
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Hi everyone. My Firestorm SW is working.
Turns on and off, blocks pathfinding, destroys stuff,
BUT it doesn't block projectiles. I have IgnoresFirestorm=no on the projectile code, so what am I doing wrong here?

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Aug 17, 2026 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

This place is dead now I guess ??

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 17, 2026 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is still life. However, sometimes it is hard to reply to something when you don't see enough data to look for an answer. Why don't you share your projectile code here. So, there will a higher chance that somebody will find out something wrong with it.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Aug 17, 2026 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, look who's here. Nice to see you Banshee.
Sure I'll post the codes. But I doubt it's gonna be any help.
Since it's just the grizzly projectile which I just added the IgnoresFirestorm part.
Even tried my luck with Ignores.Firestorm just for the sake of it. Laughing
I thought it was already no by default tho.

Code:
[Cannon]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
IgnoresFirestorm=no
Ignores.Firestorm=false

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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wow4ik81
Rocket Cyborg


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Mon Aug 17, 2026 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Aug 17, 2026 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. I know modenc. Already read it a couple of times.
But that doesn't really help me  Laughing

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 17, 2026 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you using Ares? Otherwise, what wow4ik81 means is that IgonresFirestorm simply won't work at all.

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wow4ik81
Rocket Cyborg


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Mon Aug 17, 2026 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 22, 2026 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Are you using Ares? Otherwise, what wow4ik81 means is that IgonresFirestorm simply won't work at all.


yes of course I'm using Ares, with Phobos nightly build. I've tested a few things; running stable Phobos, just running Ares 3.0. Still the same. Nothing worked.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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