Posted: Sun Jul 06, 2025 3:15 pm Post subject:
Question about recreating models posted in Media Hut
Subject description: Would there be a problem if I did in Blender and use it on my mod?
I've been looking for other things to model into my game. I do make my own original models, also remaking some of the buildings in the game,
but sometimes I do get burnt out, I think? and need someone else's design to just model for the sake of continuing to model. I've checked YR Argentina,
and checked some in Revora (most of the pic there doesn't seem to show up any more) and I was wondering If I could remake/redesign things in the Media Hut.
I am also remodeling some in the SHP section of the forum here in PPM. But I don't know if there will be complaints about touching the stuff here at Media Hut,
since there are no downloads for them.
As long as there is a download for them, I assume I can remodel them in Blender and I do plan on releasing them here free to download.
The question is mostly for the one's that doesn't have downloads on them.
Examples below are from YR Argentina and here at PPM's SHP section:
Always not finished or complete buildings.png
Description:
Will be released along with everything else that I based of off other's design after they are finished.
Filesize:
486.74 KB
Viewed:
8589 Time(s)
Last edited by Ousagi on Mon Jul 07, 2025 12:13 pm; edited 1 time in total QUICK_EDIT
OK work in progress means they won't look this clean right? Idk the shipyard seems extremely clean and shiny. _________________ SQUARE ENIX REMAKE FINAL FANTASY 2 QUICK_EDIT
Might have too much bevel and the colors aren't dark enough. Are all of the models also look too shiny and clean?
I wanna know which ones are kinda good and which are bad. So I could make it usable for other people.
Specify the parts that doesn't look good and how I could make it look better.
Your comment about it being too shiny and clean is helpful. Most models might be preferred to have more grunge on them
Also check the one below if there is something that doesn't look good, it's one from media hut by nooze,
it doesn't look as good but it looks usable for me.
Now I am listening to what I could do to make it look better and see if the feedbacks help.
Some of the models might be missing some parts. But if the problem are the materials itself, then that might be an issue for me.
EDIT: It might also be from lighting, In case someone could help, here are my settings:
Sun.Fill = 1 (Sun)
Sun.Shadow = 5 (Sun)
Sun.Rim = 0.25 (Sun)
If someone knows about this, please check if they're correct.
Another EDIT: Some buildings do look good to me that's why I might not be able to see if there are problems with my models.
An example of a building that I like is a new patriot missile design I made and it was made in the same lighting.
Downloading other peoples work and then claiming that its your own is were you'll get into trouble.
Not exactly downloading since there are no downloads in the Media Hut section, only on released SHP section.
An example was Nooze's coal plant. Nooze didn't provide downloads. Maybe the models posted are allowed to be recreated?
Anything I recreate will be credited to the original designer/modeler, of course. I know they put efforts in thinking of the design before modeling
and I would've also had wanted some credit if someone recreated my models.
I just wanted to know if it would be bad to recreate models that weren't given files to be downloaded.
This would also be the same with downloadable ones. I plan to credit everyone that worked on them. QUICK_EDIT
As I said, using other peoples work as inspiration is fine. As long as you made the artwork yourself, it doesn't matter where the initial idea/concept came from. _________________
As I said, using other peoples work as inspiration is fine. As long as you made the artwork yourself, it doesn't matter where the initial idea/concept came from.
Ah, that's what you meant by inspiration. So my model of Nooze's coal plant would be considered inspired.
I thought by inspiration you meant loosely based on something. So it could also be trying to recreate fully.
If that's the case, then I'll continue to recreate all the models in the Media Hut that got me interested. Thanks Mig! QUICK_EDIT
Might have too much bevel and the colors aren't dark enough. Are all of the models also look too shiny and clean?
I wanna know which ones are kinda good and which are bad. So I could make it usable for other people.
Specify the parts that doesn't look good and how I could make it look better.
Your comment about it being too shiny and clean is helpful. Most models might be preferred to have more grunge on them
Also check the one below if there is something that doesn't look good, it's one from media hut by nooze,
it doesn't look as good but it looks usable for me.
Now I am listening to what I could do to make it look better and see if the feedbacks help.
Some of the models might be missing some parts. But if the problem are the materials itself, then that might be an issue for me.
EDIT: It might also be from lighting, In case someone could help, here are my settings:
Sun.Fill = 1 (Sun)
Sun.Shadow = 5 (Sun)
Sun.Rim = 0.25 (Sun)
If someone knows about this, please check if they're correct.
Another EDIT: Some buildings do look good to me that's why I might not be able to see if there are problems with my models.
An example of a building that I like is a new patriot missile design I made and it was made in the same lighting.
Yeah the shipyard just looks like it's not connected to the ground you get what I'm saying? That allies airport looking thing seems to have it too , soviet structures should look less shiny than allies it's just more fitting
The work isn't super bad nor are the models bad looking yeah some have the same texture extending over them and could use more detail but that's just a nitpick on my part really try other light settings may look better. _________________ SQUARE ENIX REMAKE FINAL FANTASY 2 QUICK_EDIT
Taking inspiration from other people's work to create you own is perfectly fine and even encouraged.
Downloading other peoples work and then calming that its your own is were you'll get into trouble.
Wouldn't crediting the original creator and acknowledging that it's an edited model work? That's what WarCraft 3 community does and it' works just fine _________________ SQUARE ENIX REMAKE FINAL FANTASY 2 QUICK_EDIT
soviet structures should look less shiny than allies it's just more fitting
Which soviet structure? The one with the missiles? I had the soviets with less shiny looks but it looked weird when compared to the allies.
They look very flat in comparison. Again this could be because of the lighting.Gives the building less contrast without the shinyness.
Pandaprewmaster325 wrote:
The work isn't super bad nor are the models bad looking yeah some have the same texture extending over them and could use more detail but that's just a nitpick on my part really try other light settings may look better.
Nitpicks are alright. When it comes to the light settings, I don't usually mess with it unless someone can offer better settings.
It takes me a ton of time tweaking, when there is probably someone who already know the proper lighting to be used.
The one I'm using where copied from DonutArnold's template already.
Check below a more detailed building I recreated. See if it looks bad with the lighting:
soviet structures should look less shiny than allies it's just more fitting
Which soviet structure? The one with the missiles? I had the soviets with less shiny looks but it looked weird when compared to the allies.
They look very flat in comparison. Again this could be because of the lighting.Gives the building less contrast without the shinyness.
Pandaprewmaster325 wrote:
The work isn't super bad nor are the models bad looking yeah some have the same texture extending over them and could use more detail but that's just a nitpick on my part really try other light settings may look better.
Nitpicks are alright. When it comes to the light settings, I don't usually mess with it unless someone can offer better settings.
It takes me a ton of time tweaking, when there is probably someone who already know the proper lighting to be used.
The one I'm using where copied from DonutArnold's template already.
Check below a more detailed building I recreated. See if it looks bad with the lighting:
Oh so that's why the shipyard looks like that.....that's a missile silo for the allies? Xd i thought it's a helipad.
Well soviet buildings have this brick design to them that's what I'm trying to say something that doesn't look like that would look out of place for RA2 soviets.
Yeah this is challenging works props for you for doing this. _________________ SQUARE ENIX REMAKE FINAL FANTASY 2 QUICK_EDIT
that's a missile silo for the allies? Xd i thought it's a helipad.
It was suppose to be a tech building . That's why it's gray and not blue gray, which is what I use for the allies.
Pandaprewmaster325 wrote:
Well soviet buildings have this brick design to them that's what I'm trying to say something that doesn't look like that would look out of place for RA2 soviets.
I'm guessing this is for the missile building? Or for the nuke silo? Either way, the buildings for the soviets DO specifically use brick texture as for the allies using blue gray color.
Pandaprewmaster325 wrote:
Yeah this is challenging works props for you for doing this.
I am motivated to do this because I like Yuri's Revenge. I replayed the campaign over and over again since 2009, and now, I could modify the game which made it more fun for me .
It's also this that made me take the opportunity to learn other things such as 3D modeling, which is a great skill to have in general . There is no pressure, just enjoying making things in the game .
And thanks to PPM and everyone here that helped me in coding and stuff in the inis that helped get to the point of wanting learning how to 3D model.
All of the models, if they were base on something, follows they're design and color. If they were originally created by me, then they would mostly use the Allies and Soviet scheme respectively.
So, all of the one's that were inspired by something follows what it mostly originally looks like. That's why they don't usually have they're usual color scheme .
They were mostly references to the different works in anywhere in the CNC community and I was planning on using them on campaigns just as extra stuff to see
and to show of other people's design in my mod.
So don't worry about those buildings. But do worry about the one's I originally designed because they were SUPPOSE to be in the Allied or Soviet scheme.
I do want them to look like they fit in the game, somewhat.
This post was mostly talking about other people's works. But yeah, I can see why people might think I am modelling this to actually be part of any of the factions arsenal/tech tree.
Don't worry though, they are just props to be used in Map Making . QUICK_EDIT
that's a missile silo for the allies? Xd i thought it's a helipad.
It was suppose to be a tech building . That's why it's gray and not blue gray, which is what I use for the allies.
Pandaprewmaster325 wrote:
Well soviet buildings have this brick design to them that's what I'm trying to say something that doesn't look like that would look out of place for RA2 soviets.
I'm guessing this is for the missile building? Or for the nuke silo? Either way, the buildings for the soviets DO specifically use brick texture as for the allies using blue gray color.
Pandaprewmaster325 wrote:
Yeah this is challenging works props for you for doing this.
I am motivated to do this because I like Yuri's Revenge. I replayed the campaign over and over again since 2009, and now, I could modify the game which made it more fun for me .
It's also this that made me take the opportunity to learn other things such as 3D modeling, which is a great skill to have in general . There is no pressure, just enjoying making things in the game .
And thanks to PPM and everyone here that helped me in coding and stuff in the inis that helped get to the point of wanting learning how to 3D model.
All of the models, if they were base on something, follows they're design and color. If they were originally created by me, then they would mostly use the Allies and Soviet scheme respectively.
So, all of the one's that were inspired by something follows what it mostly originally looks like. That's why they don't usually have they're usual color scheme .
They were mostly references to the different works in anywhere in the CNC community and I was planning on using them on campaigns just as extra stuff to see
and to show of other people's design in my mod.
So don't worry about those buildings. But do worry about the one's I originally designed because they were SUPPOSE to be in the Allied or Soviet scheme.
I do want them to look like they fit in the game, somewhat.
This post was mostly talking about other people's works. But yeah, I can see why people might think I am modelling this to actually be part of any of the factions arsenal/tech tree.
Don't worry though, they are just props to be used in Map Making .
Ahh a tech building lol......
What missile silo? Sorry i don't know what each of these structures do.
I see , yeah i don't play this game that much anymore or any CNC for that matter wish i still had this enthusiasm of yours as somewhere mid 2019-2020 i just lost passion for CNC though sometime ago my love for CNC was ignited once again by figuring you could do some cool stuff with ares , might replay RA2 campagin using yuri revenge this time you know? I seen here that you could transfer RA2 campagins to yuri revenge thus allowing you to play them with ares injections too very cool _________________ SQUARE ENIX REMAKE FINAL FANTASY 2 QUICK_EDIT
What missile silo? Sorry i don't know what each of these structures do.
I wasn't sure which building you were talking about. And the missile silo, was the one that I think you said was a helipad.
Like I said, the structure were based on the YRArgentina description for them. Which I provided a link for.
Pandaprewmaster325 wrote:
I see , yeah i don't play this game that much anymore or any CNC for that matter wish i still had this enthusiasm of yours as somewhere mid 2019-2020 i just lost passion for CNC though sometime ago my love for CNC was ignited once again by figuring you could do some cool stuff with ares , might replay RA2 campagin using yuri revenge this time you know? I seen here that you could transfer RA2 campagins to yuri revenge thus allowing you to play them with ares injections too very cool
Already added those a long time ago, and yeah it was pretty nice to play the original RA2 mission with the new voices added in Yuri's Revenge.
That was kind off what made me feel weird playing RA2. It felt like the voices being the same for all of the units were unbearable to hear. It kind of felt like I was being too harsh about it though,
when the older games, like Dune 2000 and early CNC games was like this before Yuri's Revenge.
It was much more bearable now that I hear people used to play CNC like this, but still didn't like it since for the longest time, this was one of the thing I hated when playing the original Red Alert 2.
Good luck in your modding by the way . Hope to see what it looks like, so I could see were both learning how to mod the game and makes me feel that there are still people that are modding that doesn't have as much knowledge just like me.
My guess is that you were motivated back then due to the remasters, correct? If so, than yeah that's what I thought. Though it was weird then since Phobos also started to go in kind of a hiatus. But now they've suddenly became more active. I wonder why though?
Also add Phobos! I know you could be doing some light modding, but going adding Phobos wouldn't add much complexity on how to code. It just adds more possibilities.
If you didn't want to use any of the Phobos features, you're game would still benefit from their fixes . QUICK_EDIT
What missile silo? Sorry i don't know what each of these structures do.
I wasn't sure which building you were talking about. And the missile silo, was the one that I think you said was a helipad.
Like I said, the structure were based on the YRArgentina description for them. Which I provided a link for.
Pandaprewmaster325 wrote:
I see , yeah i don't play this game that much anymore or any CNC for that matter wish i still had this enthusiasm of yours as somewhere mid 2019-2020 i just lost passion for CNC though sometime ago my love for CNC was ignited once again by figuring you could do some cool stuff with ares , might replay RA2 campagin using yuri revenge this time you know? I seen here that you could transfer RA2 campagins to yuri revenge thus allowing you to play them with ares injections too very cool
Already added those a long time ago, and yeah it was pretty nice to play the original RA2 mission with the new voices added in Yuri's Revenge.
That was kind off what made me feel weird playing RA2. It felt like the voices being the same for all of the units were unbearable to hear. It kind of felt like I was being too harsh about it though,
when the older games, like Dune 2000 and early CNC games was like this before Yuri's Revenge.
It was much more bearable now that I hear people used to play CNC like this, but still didn't like it since for the longest time, this was one of the thing I hated when playing the original Red Alert 2.
Good luck in your modding by the way . Hope to see what it looks like, so I could see were both learning how to mod the game and makes me feel that there are still people that are modding that doesn't have as much knowledge just like me.
My guess is that you were motivated back then due to the remasters, correct? If so, than yeah that's what I thought. Though it was weird then since Phobos also started to go in kind of a hiatus. But now they've suddenly became more active. I wonder why though?
Also add Phobos! I know you could be doing some light modding, but going adding Phobos wouldn't add much complexity on how to code. It just adds more possibilities.
If you didn't want to use any of the Phobos features, you're game would still benefit from their fixes .
Oh i missed the link then no problem lol if you could present us with the updated models when you get the lighting done would like to see how much it impacts the looks
Oh really you done the campagin transferring thing? Well i will do it later but yeah having unique voice lines for each unit was a huge improvement for vehicles , what brought me back to CNC wasn't the remaster in fact it's just 2 months ago when i was studying remembered RA2 and the tesla trooper was like "damn i remember these guys needing a buff they looked so cool and we're the mascot of the game" then i had an idea "what if i could make them more tanky by having them with a unique armor type?" i did a little digging and found that you could do this using ares few hiccups later my tesla troopers were able to fight off 2 deployed GIs finally making them cost effective i did same thing for apocalypse tank thanks to the help of some community members and got my stuff working I'm not aiming to add units or anything just pump up the balance a bit like making apocalypse tank immune to bullet fire and reduce 70% damage from all sources of damage save for few like mirage tanks or tesla weaponry , i also wanted to make dogs killable mid air since they were too good at their job so i added phobos to the game since it has this intercept feature thing , idk if it worked since i couldn't test it on enemy units only my units and they seem to lose their assigned way point target when a dog jumps , i also wanted to make each super weapon have 2 copies only 5000$ super weapons though i did my beloved nuke silo only weather control device and the mighty psychic dominator remains all this just to replay the awesome campaign and face off against AI
But yeah I'm still learning currently paused any CNC activity in favor of my WarCraft 3 mod though. _________________ SQUARE ENIX REMAKE FINAL FANTASY 2 QUICK_EDIT
Oh i missed the link then no problem lol if you could present us with the updated models when you get the lighting done would like to see how much it impacts the looks
Sure, though like I said, I wanted to know someone else's setting. Maybe mine was already correct and there was only problems with my models.
I haven't confirmed it yet, so I might not be able to show a different lighting for my models anytime soon.
Pandaprewmaster325 wrote:
Oh really you done the campagin transferring thing? Well i will do it later
i also wanted to make dogs killable mid air since they were too good at their job so i added phobos to the game since it has this intercept feature thing , idk if it worked since i couldn't test it on enemy units only my units and they seem to lose their assigned way point target when a dog jumps
So you were able to kill the dogs but the AI couldn't? I haven't tested the intercept feature, but I do have a unit that has it. I'll try and see why.
Pandaprewmaster325 wrote:
But yeah I'm still learning currently paused any CNC activity in favor of my WarCraft 3 mod though.
Mod whatever makes you happy . That is pretty much why I mod anyways and look how far I've improved. Good luck to wherever you wanna go! QUICK_EDIT
Oh i missed the link then no problem lol if you could present us with the updated models when you get the lighting done would like to see how much it impacts the looks
Sure, though like I said, I wanted to know someone else's setting. Maybe mine was already correct and there was only problems with my models.
I haven't confirmed it yet, so I might not be able to show a different lighting for my models anytime soon.
Pandaprewmaster325 wrote:
Oh really you done the campagin transferring thing? Well i will do it later
i also wanted to make dogs killable mid air since they were too good at their job so i added phobos to the game since it has this intercept feature thing , idk if it worked since i couldn't test it on enemy units only my units and they seem to lose their assigned way point target when a dog jumps
So you were able to kill the dogs but the AI couldn't? I haven't tested the intercept feature, but I do have a unit that has it. I'll try and see why.
Pandaprewmaster325 wrote:
But yeah I'm still learning currently paused any CNC activity in favor of my WarCraft 3 mod though.
Mod whatever makes you happy . That is pretty much why I mod anyways and look how far I've improved. Good luck to wherever you wanna go!
Nah it may not be the models of yours that are the problem.
Yeah that's the tutorial i got the files from what remains is just doing the work.
No i haven't tested it yet against AI so i can't conclude if adding interceptable to the projectile makes it work automatically.
Yeah that's what modding is about good luck to you too friend! _________________ SQUARE ENIX REMAKE FINAL FANTASY 2 QUICK_EDIT
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