Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat May 10, 2025 10:02 pm
All times are UTC + 0
Shield Pips
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Wed Apr 30, 2025 1:27 am    Post subject:  Shield Pips
Subject description: How to change color?
Reply with quote  Mark this post and the followings unread

Please help me. How to change shield bar color? Appears green ingame. This is my code in the Audiovisual section of Rulesmd.ini. But nothing happens...

Shield.ConditionYellow=50%                     ; floating point value, percents or absolute
Shield.ConditionRed=25%                        ; floating point value, percents or absolute
Pips.Shield=14                        ; integer, frames of pips.shp (zero-based) for Green, Yellow, Red
Pips.Shield.Building=8            ; integer, frames of pips.shp (zero-based) for Green, Yellow, Red
Pips.Shield.Background=PIPBRD.SHP           ; filename - including the .shp/.pcx extension
Pips.Shield.Building.Empty=0                ; integer, frame of pips.shp (zero-based) for empty building pip


In units shield bar remains green. In buildings shield bar remains light blue...
Im use Phobos 46...

Back to top
View user's profile Send private message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Apr 30, 2025 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Probably better to ask on Discord...

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Apr 30, 2025 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

There is no blue in pips.shp you have to add it yourself.

14 is the elite insignia and and 8 is the yellow garrison pip!?

Pips.Shield= and Pips.Shield.Building= need three entries for the three different states. I presume because you dont have all three the game is using the default instead of 14 and 8.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Sat May 03, 2025 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I create a edited version of pips.shp and worked! Many Thanks!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2022s ][ Queries: 11 (0.0068s) ][ Debug on ]