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Turret Won't Show ?
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adamstrange
Railgun Soldier


Joined: 07 Mar 2013

PostPosted: Tue Mar 25, 2025 7:09 am    Post subject:  Turret Won't Show ? Reply with quote  Mark this post and the followings unread

I recently downloaded this missle launcher and when I build it, the base comes up and the turret appears but then a second later, the turret disappears.

I checked the codes and all the files are in place but the turret still wont show.

I downloaded it from here but its the second download and not the first one.
https://ppmforums.com/topic-3165/patriot-missile-defense-turret-ra2/?highlight=patriot
RULESMD
======
;Allied Sentinel Missile Launcher
[ASML]
UIName=Name:ASML
Name=Allied Sentinel Missile Launcher
Image=ASML
BuildCat=Combat
Strength=1200
Armor=steel
TechLevel=1;7
Primary=RedEye3
Secondary=RedEye3EMP
Prerequisite=GACNST,RADAR
Adjacent=4
Sight=12
ROT=3

Owner=Germans,Alliance
ForbiddenHouses=British,French,Americans,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Soylent=2000
Points=2000
BaseNormal=no
Power=-100
Crewed=yes
AirRangeBonus=4
;VHPScan=Strong
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=30;1
;MinDebris=5;1
ThreatPosed=60 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys,BigGreySmokeSys
IsBaseDefense=yes
AIBuildThis=yes
Powered=yes
Turret=yes
TurretRotateSound=RapierRotate
DeployFacing=0
TurretAnim=ASMLTUR
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=50
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=25
AntiAirValue=25
VHPScan=Strong
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
BuildTimeMultiplier=0.75
HasRadialIndicator=true
ConcentricRadialIndicator=false ; SJM: If HasRadialIndicator, use a concentric-ring effect rather than radar sweep.
NavalTargeting=5


[RedEye3]
Damage=80
ROF=55
Range=15
Projectile=SentinelHeatSeeker
Speed=80
Warhead=SentinelWH
Report=IntruderAttack
TurboBoost=yes


[RedEye3EMP]
Damage=225
ROF=90
Range=15
Projectile=SentinelHeatSeeker
Speed=80
Warhead=SentinelEMPWH
Report=IntruderAttack
TurboBoost=yes



[SentinelHeatSeeker]
AA=yes
AG=no
Shadow=yes
Image=MISLSAM
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
ROT=16
Acceleration=20

[SentinelHeatSeekerEMP]
AA=no
AG=yes
Shadow=yes
Image=MISLORCA
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
ROT=16
Acceleration=20

[SentinelWH]
CellSpread=1
PercentAtMax=1
;Verses=100%,100%,100%,0%,0%,0%,25%,20%,15%,100%,100%;use when making EMP Grand Rapiers
Verses=100%,100%,100%,50%,20%,35%,15%,25%,10%,100%,100%;otherwise use this
InfDeath=2
AnimList=XGRYMED1,XGRYMED2
ProneDamage=100%
Wood=yes
Wall=yes
Tiberium=yes
Conventional=yes



ARTMD
=====
[ASML]
Cameo=ASMLICON
Remapable=yes
Foundation=2x2
Buildup=ASMLMK
Height=5
DemandLoadBuildup=true
FreeBuildup=true
;PrimaryFireFLH=160,100,150
;SecondaryFireFLH=160,-100,150
NewTheater=yes
CanHideThings=true
CanBeHidden=true
OccupyHeight=3
AddOccupy1=-2,-1
AddOccupy2=-2,-2
AddOccupy3=-1,-2
DamageFireOffset0=-1,16
Facings=32
;FiringFrames=0
PrimaryFireFLH=170,40,200
SecondaryFireFLH=170,-10,200

[ASMLTUR]
Image=ASMLTUR
ZAdjust=100



gamemd 2025-03-25 02-32-58-75.jpg
 Description:
TURRET APPEARS
 Filesize:  163.18 KB
 Viewed:  126 Time(s)

gamemd 2025-03-25 02-32-58-75.jpg



gamemd 2025-03-25 02-32-59-08.jpg
 Description:
1 SECOND LATER, IT DISAPPEARS
 Filesize:  137.83 KB
 Viewed:  126 Time(s)

gamemd 2025-03-25 02-32-59-08.jpg



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wow4ik81
Cyborg Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Tue Mar 25, 2025 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

try this

TurretAnimZAdjust=-50

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Mar 25, 2025 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you add ASMLTUR to the [Animations] list?

_________________



Last edited by Mig Eater on Tue Mar 25, 2025 1:59 pm; edited 1 time in total

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adamstrange
Railgun Soldier


Joined: 07 Mar 2013

PostPosted: Tue Mar 25, 2025 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Guys

Mig I added it just before I came back here to delete the post because thats exactly what I didn't do, until I downloaded a unit that said to put that file under animations...and now it shows.

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