Posted: Tue Mar 25, 2025 7:09 am Post subject:
Turret Won't Show ?
I recently downloaded this missle launcher and when I build it, the base comes up and the turret appears but then a second later, the turret disappears.
I checked the codes and all the files are in place but the turret still wont show.
I downloaded it from here but its the second download and not the first one.
https://ppmforums.com/topic-3165/patriot-missile-defense-turret-ra2/?highlight=patriot
RULESMD
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;Allied Sentinel Missile Launcher
[ASML]
UIName=Name:ASML
Name=Allied Sentinel Missile Launcher
Image=ASML
BuildCat=Combat
Strength=1200
Armor=steel
TechLevel=1;7
Primary=RedEye3
Secondary=RedEye3EMP
Prerequisite=GACNST,RADAR
Adjacent=4
Sight=12
ROT=3
Owner=Germans,Alliance
ForbiddenHouses=British,French,Americans,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Soylent=2000
Points=2000
BaseNormal=no
Power=-100
Crewed=yes
AirRangeBonus=4
;VHPScan=Strong
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=30;1
;MinDebris=5;1
ThreatPosed=60 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys,BigGreySmokeSys
IsBaseDefense=yes
AIBuildThis=yes
Powered=yes
Turret=yes
TurretRotateSound=RapierRotate
DeployFacing=0
TurretAnim=ASMLTUR
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=50
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=25
AntiAirValue=25
VHPScan=Strong
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
BuildTimeMultiplier=0.75
HasRadialIndicator=true
ConcentricRadialIndicator=false ; SJM: If HasRadialIndicator, use a concentric-ring effect rather than radar sweep.
NavalTargeting=5
[SentinelWH]
CellSpread=1
PercentAtMax=1
;Verses=100%,100%,100%,0%,0%,0%,25%,20%,15%,100%,100%;use when making EMP Grand Rapiers
Verses=100%,100%,100%,50%,20%,35%,15%,25%,10%,100%,100%;otherwise use this
InfDeath=2
AnimList=XGRYMED1,XGRYMED2
ProneDamage=100%
Wood=yes
Wall=yes
Tiberium=yes
Conventional=yes
Did you add ASMLTUR to the [Animations] list? _________________ Last edited by Mig Eater on Tue Mar 25, 2025 1:59 pm; edited 1 time in total QUICK_EDIT
Mig I added it just before I came back here to delete the post because thats exactly what I didn't do, until I downloaded a unit that said to put that file under animations...and now it shows. QUICK_EDIT
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