Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Oct 13, 2024 10:44 pm Post subject:
Catching up with Voxel Section Editor III 1.4 Beta (Build 291)!
Subject description: The bug hunting season has just started!
Brotherhood, unity, and peace, ladies and gentlemen! A new version of Voxel Section Editor III has been released a while ago by yours trully. For those unaware, Voxel Section Editor III is a software that allows users to edit volumetric models (voxels) from games like Command & Conquer: Tiberian Sun, Red Alert 2, and OpenRA. The latest beta version can interact with 3ds2vxl to import 3ds models. It can export smooth models as .OBJ with texture or as .PLY using the 3D Modelizer tool. It also includes an advanced Auto Normals generator tool. Here are the updates from Voxel Section Editor III 1.4 Beta (Build 291):
Quote:
Hello everyone!
I've been fixing several bugs that I have been tracking in the program, or someone has reported, such as:
- Added an auto-normals button at the toolbar.
- Fixed Invalid pointer operation when saving GIF files.
- Modified voxels are not being saved on the user's request when starting a new one or opening another one.
- Fixed a range-check when you go to View -> Spectrum -> Show Used Colors/Normals.
- Voxel Section Editor III remembers the last used palette when you open it.
- Updated the community links
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