Posted: Sat Mar 26, 2022 12:42 am Post subject:
QoL features request, some reminders, a saving bug?
Just some simple things that I think would improve the experience.
- Remember and reload the last used palette when opening VXLSE, most of the time we authors are not flipping between them -- the times we switch palettes are a very small ratio
- Ability to stretch the colour palette sidebar vertically, so the colour cells are larger, most of the sidebar is whitespace at 1080p, and when using "show used" the X overlays make it hard to see
= Recommend a +50% toggle in the options menu
- Button on the toolbar for auto-normals, next to the voxel texture buttons = Recommend a shiny red sphere showing the illumination direction for the icon
- Primitive shape brushes, with a size input field below it, so a basic cross, square, circle could be upsized from 1-5 or something, rather than hardcoded
...
Also, BUG when exiting or loading a new voxel, the dialog asking to save existing, yes button doesn't appear to save?
I lost a bit of work the other day because I was expecting a save, but I realized when it happened too fast. I checked, indeed it didn't save the changes. This might have confused me later if I hadn't gone back to the same voxel. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Mar 27, 2022 10:02 am Post subject:
I like your four suggestions. The first 3 ones should be very easy to implement. The primitive shape brushes one requires a small reform in the UI. It's been on my target list for a while. The changes in the backend shouldn't be a problem.
Regarding the bug, I'll investigate the code as soon as I can. QUICK_EDIT
Oh I discovered one more detail relevant to the rotation...
I rotated a helicopter rotor prefab I made, since it was sideways. I converted from Solidworks to OBJ, then OBJ to 3DS, then via 3ds2vxl... still need to figure out how the formats consider directions.
Anyway after making the rotors level as intended, I noticed the bounds box listed the 4-pixel height incorrectly as 5, but also with a massive offset of 76! So rather than being back to 0-4 for the bounds in that axis as I'd expect, it was 76-81. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Oct 10, 2024 2:01 am Post subject:
Quote:
- Remember and reload the last used palette when opening VXLSE, most of the time we authors are not flipping between them -- the times we switch palettes are a very small ratio
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Oct 14, 2024 12:26 am Post subject:
G-E wrote:
Button on the toolbar for auto-normals, next to the voxel texture buttons = Recommend a shiny red sphere showing the illumination direction for the icon
I have added an Auto-Normals button in the toolbar, but I did not follow your instructions in a strict way. QUICK_EDIT
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