Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jan 01, 2005 10:42 pm Post subject:
[1.05] Something wrong with Cabal on online matches...
My suggestion now is to not choose either the MRL, either Cabal.
I was playing with Dooffy against an insane GDI AI. We were kinda surviving and we have not built any Cyborg Reaper II or whatever that thing is called.
AI was sending its second Mammoth MK2 (the first destroyed my cabal obelisk in one shot, but I managed to kill it with EMP). I sent a group of Cabal Fighters (or whatever is that air unit called) and when it was on its very red... close to be killed... and my fighter keep shooting several times on it... the game left without a single IE... and it refuses to return. If I wanna play it again, I need to restart my comp :S... So, we have to find out what's going on with Cabal... There were more people with crashs... if you are one, please, post here your story... Last edited by Banshee on Sun Jan 02, 2005 2:35 pm; edited 1 time in total QUICK_EDIT
btw banshee, my comp crashed then u stop replying later :p
another wierd bug with cabal its the core defender, cos its built as a building, im not sure whehter its cos its a free unit or w/e, but i got pwned, and no1 could find my last unit, not even me! so i surrendered while the screen was where my base was, and i saw a small explosion from something i couldnt no select and was invisivle, and it was exactly where my cabal was built. because of that my opponent couldnt kill me him self, a hunter seeker even went for a civilian building before my invisble one _________________
use the "m" or ''n'' button to switch between units. useful when u cant find something... _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Also got a bug to report..For some odd reason...I got a Runtime error during the game..and it strangly only happened during a skirmish game on Meep Lightly (Tread Lightly)...And little later, I did get another during one of the TSTW Maps..Each time, I was selecting the Temple of NOD, checking on its health. =o _________________ ... QUICK_EDIT
the buildable defender is actually an invisible unit with the defender as a free unit, I guess it's made this way to keep the build limit even when the defender deploys, however this makes the defender a absolutly one time use, once it's destroyed, there's no way of building it again.
the solution could be either to make the defender unable to deploy and make it be buildt as the defender and not the fake struc.
or the defender should just not have a build limit and just get a little weaker! QUICK_EDIT
This is fixed in 1.1, the Defender charges like a superweapon and when it's finished you can release it. If you would wait long enough you could have more defenders. QUICK_EDIT
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