Posted: Sat Dec 25, 2004 12:23 am Post subject:
Merry Christmas! Sneakpeak at the improved main superweapons
Well here we have a sneak peak at the next generation of improved main superweapons.
& remember: THEY ALWAYS LOOK 1000× BETTER IN GAME!
Now, ahem, to explain the improvements in descriptive sense:
Ion Cannon Mk2: Lately GDI has seen to it that they upgrade their ion cannon sattelite, due to demand for a more powerful directly focused beam for efficiency, by installing photonic magnification turbines GDI has succesfully created one of the most directly focusable weapons available, it is so powerful & precise in fact, that when it does hit the ground & outlet the precisive energy it literally implodes in the ground, sending out many ion charged particles, & indeed it is quite a brilliant display to see.
Nuclear Multi-Missile: Nod's efforts on the battlefield slowly tire when things dont happen at optimum efficiency; the previous multi missile was a useful but slowly growing less useful addition, & thus Nod too has had to improvise upon something more advanced in their cause of a superweapon, the nuclear multi missile uses fission technology in a way that when the nukes hit down the radiation will be converted to an almost chain reaction explosion on the atmosphere, the efficiency of this superweapon is some of the best achieved to date.
& now to describe the screenies bottom to top, i am only showing a few screenies as to not ruin the surprise for yourselves.
1. Ion cannon, the particles spurt forth at a large radius like a brilliant blue firework, i have a recoloured ring effect but i wont show the screenie because the screenie makes it looks disjointed, which dosnt pay tribute because it looks great ingame.
2. The initial nuke explosion which releases the chainradiation nukes.
3. Pwned! Bigarse explosion.
4. As you can see the nuke explosion can explode in random direction each time, due to the fission technology by means the explosives will escape into different directions of the air. You can never get bored with these nukes.
& last but not least, tell me what you think. (& yes they are both balanced superweapons in my opinion)
nukecluster_halfwaythrough.jpg
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It can spread in any direction, quite fun.
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nukecluster_pwned.jpg
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Now thats what i call a huge explosion.
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nukecluster_initiation.jpg
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The initiation of the nuclear bomb which lets out a clustering of explosively reactive radiation.
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ioncannonmk2_wowzers.jpg
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The ion cannon mk2 uses dramatically improved photon magnification turbines to deliver a more direct blast of energy.
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Sat Dec 25, 2004 1:27 am Post subject:
The nuke is amazing.
The ion cannon is pretty cool too. _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
Oh yeah, & the reason i have not credited the game; these are actually the from the same 'package' TS bought, the one smiffgig found at some site for like 600$, it seems alot of games use these explosions. QUICK_EDIT
just put a lameass EULA on ur mod "This game modification is not for public download and is hosted on this site for personal purposes only" etc
You get the idea
Then you are shifting all responsibility to the downloader
EULA's are generally bs anyway
nice screenies anyway
P.S; WW used several software packagese for there explosions and the likes
If you have/had the same packages as they did , then you would be able to add some of the superb looking explosions that are displayed in some of the TS Beta shots _________________ QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Dec 27, 2004 2:26 pm Post subject:
SMIFFGIG wrote:
just put a lameass EULA on ur mod "This game modification is not for public download and is hosted on this site for personal purposes only" etc
You get the idea
Then you are shifting all responsibility to the downloader
EULA's are generally bs anyway
nice screenies anyway
P.S; WW used several software packagese for there explosions and the likes
If you have/had the same packages as they did , then you would be able to add some of the superb looking explosions that are displayed in some of the TS Beta shots
rrrrrrrrrrrrright..... and those who host the mod or the forums for public do what? Yes, excelent suggestion, Smiff QUICK_EDIT
Banshee if that where the case this site would have already been shutdown along with many others
Are modifications permitted for TS/RA2/generals?
Are the use of units/graphics from other games permitted in TS/RA2/generals
Is the use of EA owned artwork allowed to be used in a websites banner without permission ?
Is the name "TS: Total War" allowed to be used even though it is a copyright of Creative Studios "www.totalwar.com"
You know how ridiculous but true these comments are?
I hardly think a huge software company that makes these graphics packs are gunna even notice a modification for a game which is 6 years old. Which is using 3 or 4 explosion animations and is up for download
get real man
And if u dont like the idea of the EULA and it hosted on a site
put it on p2p
eDonkey has a system in which u can give out fixed "ed2k://" liniks to your modification download
The workarounds are endless _________________ QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Dec 27, 2004 3:39 pm Post subject:
Quote:
Banshee if that where the case this site would have already been shutdown along with many others
Are modifications permitted for TS/RA2/generals?
Are the use of units/graphics from other games permitted in TS/RA2/generals
- Generals and RA2, officially YES. Generals was made already focusing mod support. RA2 was not made to be modded, although when RA2 site was constantly updated, Chris Rubyor (the WW community manager in that time) advertised the mod "Blitzkrieg" in one of their official promotional words. As for TS, the WW crew already thanked the effort from Olaf Van Der Spek, Matze and Steve Childs for their programs for modders. EA doesnt take actions against modders of their games, even if they bring one game into the other, because it makes propaganda of their games with no costs at all.
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Is the use of EA owned artwork allowed to be used in a websites banner without permission ?
- The made website kits for fans... and again, it's promoting their product... they have nothing to loose.
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Is the name "TS: Total War" allowed to be used even though it is a copyright of Creative Studios "www.totalwar.com"
DvD never copyrighted that name and/or didnt made an exact use of "Total War". What's been done is the same as having one enterprise called "Creative Studios" and other called "Creative Labs" (which owns www.creative.com). Therefore, it's no copyright violation in my honest opinion. QUICK_EDIT
I love all the destruction on the pics....*-oooo- fire* _________________ If at first you don't succeed....Sky Diving is not for you. Last edited by Alabastra on Sun Jul 24, 2005 2:06 am; edited 1 time in total QUICK_EDIT
Thanks for sticking up for me! And no, I haven't seen your mod yet. Although I would like to. But I am very sorry, I should've check the date before I posted. _________________ If at first you don't succeed....Sky Diving is not for you. QUICK_EDIT
Okay. But like I said earlier, I am interested in seeing your mod. When and where can I do that? If you don't mind that is. _________________ If at first you don't succeed....Sky Diving is not for you. QUICK_EDIT
Thanks to LazerAce7 for the kick-@$$ sig and avatar
MSN Name: fridrikur@hotmail.com
People... i need help for TS Flying Blood.. add me at msn if u wan't to help QUICK_EDIT
If you want you could send me those anims (or/and the ones on which you based these) and I will fix them for you. I've already fixed anims for TSR and TO. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Its not that complicated... You can just take a large hard eraser brush around the outside to get rid of that. Or you can do it the hard way, extrapolate image data inside the dots and just leave it like that. _________________
@ DeathRay - I mean the way I do it. My late anims always are either 100% pwning or do not exist. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
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