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Star Wars conversion
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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Thu Nov 25, 2004 5:45 pm    Post subject:  Star Wars conversion Reply with quote  Mark this post and the followings unread

Here is a unit I converted from swgb. Tell me what you think and I'd appreciate it a lot if someone could help me with the sequence.



Jango.zip
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Nov 25, 2004 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

can you give a link to the tools you use to extract/edit these i dled the pack but it dosent seem to work.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Nov 26, 2004 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude its a good shp but it should have flight frames and you should fix the weapons as they have a HUGE flame try making the more like the mutants weapons in ts

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Nov 26, 2004 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

there arent flight frames  jango cant fly in SWGB

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Nov 26, 2004 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

well he cant be so lame so that he make em himself is he and wich starwars is gb????

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Nov 26, 2004 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

shut up dennis you dont know what your on about.

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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Sun Nov 28, 2004 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's a pic of the unit.



jango.gif
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jango.gif



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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sun Nov 28, 2004 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

awesome! smooth too

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Nov 28, 2004 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, how did you extract/convert him from swgb??

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Nov 28, 2004 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can use the Os shp builder to animate sequence

or  go to dcoder.cannis.net

i know theres a infantry sequence or something there

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Nov 28, 2004 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

it appears that the tool you need to actualy extract these unit graphics dosent actualy work.

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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Sun Nov 28, 2004 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

The tool works fine, I used DRS Viewer, there was another program that seemed to be more appropriate for converting but I couldn't get it to work either.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Nov 28, 2004 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

all the stuff i downloaded errors exept for mod intaller

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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Sun Nov 28, 2004 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is another one, a bounty hunter. The body and cape have remaps the head does not.

Ackron, that is weird. I only had problems with one of the tools i d/l.



Bounty Hunter.PNG
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Bounty Hunter.PNG



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 Filename:  Bounty Hunter.zip
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Last edited by TheGuardian on Mon Nov 29, 2004 2:12 am; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 28, 2004 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you re-upload it (editing your topic)? You double posted and I deleted one of the replies... and with this deletion, the attachments were gone. Sorry.

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Jango
Soldier


Joined: 18 Nov 2003

PostPosted: Mon Nov 29, 2004 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, this units are very good. By the way Jango is the best, hehe.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Nov 30, 2004 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

ackron the mighty wrote:
shut up dennis you dont know what your on about.

well i didnt mean to offend him as its a great shp but the weapons and adding some jetpack would just be cool

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Nov 30, 2004 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

DRS viewer works like a charm for me! Very Happy

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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Sat Dec 04, 2004 4:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is another one I was working on, a storm trooper. I personally think it looks like crap so I am going to quit working on it unless someone says I should do otherwise.



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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Dec 04, 2004 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i cant say crap but theres too much reamp and its too big...make it have remps on the shoulders only and itil be good

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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Tue Dec 07, 2004 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Dropped.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Dec 07, 2004 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

well you cant just drop things cuz thyel take more work making them than expected

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Tue Dec 07, 2004 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try some buildings.

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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Wed Dec 08, 2004 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I am only dropping it because I have a ton of requests that are more important and this shp could take a long time to fix in order for it to look ok. And to Natus I may do a few buildings but not many until I decide whether or not to do a public mod that I have in mind.

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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Fri Dec 10, 2004 4:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's another converted unit. Might work well as a new yuri sniper or whatever esle you want to use it for.



New yuri sniper.PNG
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New yuri sniper.PNG



Bounty Hunter.zip
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 Filename:  Bounty Hunter.zip
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Fri Dec 10, 2004 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

cool

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Fri Dec 10, 2004 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Useful looking unit, nice job.

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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Mon Dec 13, 2004 3:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's one that I probably won't release, but I'll post a pic anyways just so you can all see what your missing out on.



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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Thu Dec 16, 2004 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I decided to release it, but don't count on any more for some time as I have several requests I really should finish first and I may start making my own mod



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Dec 16, 2004 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow! Nice tuff Smile

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Thu Dec 16, 2004 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Hehe i love the Star wars creatures Very Happy

I have SW GB & SW GB Clone wars so i'll be able to convert as many as i want Wink (so you wont be hearing any annoying requests from me #Tongue)

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Jan 06, 2005 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

so the jango fett replace jumjet?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Jan 06, 2005 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

errr....no.... not that I know of, as he has no flying anims...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Jan 06, 2005 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
errr....no.... not that I know of, as he has no flying anims...
THATS REALY BAD!

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jan 07, 2005 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

ITDOSENT FLY IN SWGB!!!!!!! graaagh!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jan 07, 2005 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

yes .  I should know, as I own the game (well, kinda, but not really)

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jan 07, 2005 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol Tyler, wth are you on about lol. BTW. this viewer this is kinda useful, the explosions in SWGB were particularly useful Smile

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Jan 07, 2005 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

well how hard is it to make costume flying anims??

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TheGuardian
Vehicle Driver


Joined: 14 Aug 2003

PostPosted: Sat Jan 08, 2005 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not hard I just don't have the time as of now.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jul 02, 2024 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mega necro but this is still relevant

MO3 still uses this for arab Scorpion Cell hero unit

What infuriates me, is, even though they made the TS shadows and fixes (it is even on changelog), due to encryption they cannot be got (and are edits of this public SHP)

So, I wasted an hour of my life filling the black dots caused by shadow conversion. Something that could have been avoided and done something more productive, all due to "oH nO tEy wIllL sTeaL mE".

It's not work by itself which is useful, it is the result of that work...
[/rant]

There is also a sequence, which is probably wrong (never published) so feel free to correct it:

Code:

[JangoSequence]
Ready=0,1,1
Guard=0,1,1
;Prone=86,1,6
Walk=139,8,8
FireUp=164,6,6
;Down=260,2,2
;Crawl=86,6,6
;Up=276,2,2
;FireProne=212,6,6
Idle1=203,8,0,S
Idle2=211,8,0,W
Die1=121,9,0
Die2=131,8,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
;Cheer=56,15,0,W
Cheer=293,8,0,E
Paradrop=0,1,1 ;292,1,0
Panic=139,8,8


For the first one posted BTW.



JANGO.shp
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 Filename:  JANGO.shp
 Filesize:  145.53 KB
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