Posted: Mon Nov 22, 2004 10:25 am Post subject:
A Few Questions to SMIFFGIG
1. Rocked infantry named as E3 but cameo for it named E4cameo. Is this just a mistake or what?
2. ICBM Laucher (SSM). When its deploed it is without a missle. Missle is an animation. Also i've founded a launch sound for it. Is it meant to be
playable unit?
3. Also, in tutorial.ini i've founded this:
118=Tiberium Missile launched.
123=Proceed with Tiberium Missile destruction.
Was it meat that Nod Pyramid can launch the missle or what?
Posted: Mon Nov 22, 2004 11:36 am Post subject:
Re: A Few Questions to SMIFFGIG
Gangster wrote:
1. Rocked infantry named as E3 but cameo for it named E4cameo. Is this just a mistake or what?
Possibility 1, WEEDGUY was originally E3 and E4 was the Rocket Infantry (WEEDGUY was meant to be GDI too remember [quite odd IMO but true])
Possibiltiy 2 as you suggest just a mistake, Rocket Infantry have always been [E3] since TD throught to RA1 and TS. It would be an incosistancy unlike WW's to change this
Gangster wrote:
2. ICBM Laucher (SSM). When its deploed it is without a missle. Missle is an animation. Also i've founded a launch sound for it. Is it meant to be
playable unit?
Tactical Nukes where meant to be Nods superweapon instead of Multi Missilde (TACTICAL Nuke) ill explain what the tactical bit was going to be if your really interested, it wasnt ur bog standard TD/RA1 Nuke but something quite abit more special (worked with the now pretty much defunct campabilities of the Threat Rating Node
The ICBM launcher has alot of things attached to it, suggesting it was going to be more of a playable unit and less of an eye candy unit
Whether or not it was going to be playable as far as to be in Skirmish and the likes is highly debatable
Gangster wrote:
3. Also, in tutorial.ini i've founded this:
118=Tiberium Missile launched.
123=Proceed with Tiberium Missile destruction.
Was it meat that Nod Pyramid can launch the missle or what?
This is from the mission where you have to destroy the Tiberium Missile factories (or something similar, so long since ive played the missions)
I do remember however in the development of TS, early on mentions of a Tiberium Missile rather than chemical
Whether this is leftover (and actually used) or just coincidence im not sure (if i remember correctly there is actually a .aud saying "Tiberium Missile Ready" but my memory may decieve me)
Talking about Tiberium Superweaps, the Meteor Storm superweapon for nod, and meteor showers in general where originally meant to spawn Weed! rather than tiberium, Hence the GDI Weed Clearer unit was around (of course niether the unit, Super weap nor spawning of Weed where implemented into the game) Weed was much more deadly than it is currently and spread much MUCH quicker
also in the game, the pyramid of nod is meant to launch the world altering missile but they never made it look cool or something, there wasn't even a count down for it (only for ICBM's) _________________ QUICK_EDIT
2 Allied General
In what FMV? I cant remember anything similar.
2 SMIFFGIG.
Strange overlays.
Do you know something about this overlays? BARB, WOOD, FENC, BTIB01...12, etc. They are exist but "empty".
Tiberium Types.
*In rules in we can see 4 types of tiberium. But in game only 2(vinifera n curentius are same). What the hell?
*And why blossom tree named as Pirarius?
*Bigblue.shp. Well in FS it was recolored and set like blue-tiberium-spawn-thing. But what was original purpose of it?
Misc question.
What is true pallete for alphatst.shp? fullfnt3.pal? QUICK_EDIT
Misc question.
What is true pallete for alphatst.shp? fullfnt3.pal?
It doesn't use a palette. It simply looks what value each pixel has (0-255) and that determines the level of transparancy. I did a research about this, it's on PPM and TumSun. QUICK_EDIT
2 Allied General
In what FMV? I cant remember anything similar.
There isnt one
Gangster wrote:
2 SMIFFGIG.
Strange overlays.
Do you know something about this overlays? BARB, WOOD, FENC, BTIB01...12, etc. They are exist but "empty".
BARB, WOOD, FENC are left over from RA1
BTIB01 probably leftover from testing/early internal versions
Gangster wrote:
Tiberium Types.
*In rules in we can see 4 types of tiberium. But in game only 2(vinifera n curentius are same). What the hell?
*And why blossom tree named as Pirarius?
*Bigblue.shp. Well in FS it was recolored and set like blue-tiberium-spawn-thing. But what was original purpose of it?
* Aboerus (sp) is apparently Latin for Red (although this needs confirming) either way it was an additional tiberium which I believe was red however it was disabled in the final version of TS and given identical values to normal blue Tiberium
Even though it was placed on every! official WW map
*erm, Pirarius you sure you aint just made that up
*BIGBLUE (Cruentus) Type tiberium was originally (concept stages) the higheest possible form of Tiberium groth. And unlike ingame, they are giant monoliths. They are highly unstable and when/if they exploded thousands of tiny pieces of tiberium shard would fly out of them (i think this was an alternate way of tiberium spreading, but blue tiberium)
Quite different to the role they actually DO play ingame
On the subject of tiberium types etc, all the so called "NEW" tiberium flora and fauna in Firestorm, was originally intended for TS but was held back for the addon (like many things where and half assed/unimplemented/broken features of standard TS where)
Just think of the orig TS levels with the so called new FS terrain.. anyway
Gangster wrote:
Misc question.
What is true pallete for alphatst.shp? fullfnt3.pal?
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Nov 23, 2004 2:48 am Post subject:
SMIFFGIG,Btib1-12 is the 'Cruentus' tiberium. where there any other tiberium lifeforums planned? and why did we get a giant yellow floater,instead of a decent clear jellyfish? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Nov 25, 2004 9:35 am Post subject:
Re: A Few Questions to SMIFFGIG
Gangster wrote:
2. ICBM Laucher (SSM). When its deploed it is without a missle. Missle is an animation. Also i've founded a launch sound for it. Is it meant to be
playable unit?
Eeeh... haven't ANY of you finished the TS campaign?
They're used in the last mission to destroy Philadelphia. With Nod have to deploy them, with GDI you have to destroy them. _________________ QUICK_EDIT
we know but there is info pointing that is was more then eye candy, infact there were indications of tatical nuclear cability (which is seen in the vega pyramind fmv) _________________ QUICK_EDIT
Good idea. Instead of making missile fly from the silo, you could make it with an invisible projectile, the warhead anim will be this Meteor/Nuke. But I dunno how to make the 1st stage of a nuke - ascending... _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Nov 26, 2004 2:39 am Post subject:
Create a new NAMISL_X,with a large missile flying out,and 'fading' in the atmosphere like the C141 Globemaster does in RoTD,then it comes crashing down... _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Nov 26, 2004 6:51 pm Post subject:
Muzzel Anim? what? like when a soilder fires a gun at somebody? the flash from the gun? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Nov 27, 2004 3:51 pm Post subject:
Tactical Nuclear Missile he speaks of? its a military term. its used TACTICLY,not launched from big silo,with giant missile,ect. sometimes they can be carried in vehicles. Para-dropped,ect. a good example is the RA Demo truck. it carries a tactical nuclear bomb,which isnt sheilded 'nuff. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Tactical Nuclear Missile he speaks of? its a military term. its used TACTICLY,not launched from big silo,with giant missile,ect. sometimes they can be carried in vehicles. Para-dropped,ect. a good example is the RA Demo truck. it carries a tactical nuclear bomb,which isnt sheilded 'nuff.
The most ever powerful 250-megaton nuke bomb was paradropped. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Why I cant capture NOD or GDI radar ( communication center) _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
Actually this is a TSR issue, as in ordinary Tiberian Sun both Radar's are caputurable.
GDI and Nod Radar's were no-longer made capturable due an issue with the spy-infiltration logic, when used in multiplayer.
This issue has been mentioned many many times.
Follow DonutArnold's instructions to reimplement if you wish. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Jan 17, 2006 1:31 pm Post subject:
Jah wrote:
Carnotaurus wrote:
Tactical Nuclear Missile he speaks of? its a military term. its used TACTICLY,not launched from big silo,with giant missile,ect. sometimes they can be carried in vehicles. Para-dropped,ect. a good example is the RA Demo truck. it carries a tactical nuclear bomb,which isnt sheilded 'nuff.
The most ever powerful 250-megaton nuke bomb was paradropped.
this, tihs is very interresting. I think I'll begin to add these "left-overs" to my mod. I'll try to do research with the Tiberium Misssile
oh, Smiff, can you tell me more about the Tiberium Life that was left out from TS? Like, was there any other lifeforms than visceroid, floater and fiend? or some plants that were left out? It's very interresting to read all what you know about TS
"tell me more, tell me more..."
EDIT: Also, does anyone know was the tiberium weed supposed to be black? or has it always been orange? I'd like it more if it would be black... _________________
in TSR there is a Mole tank it looks like Devils tongue. _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
Why is the Hummer or Hum-vee invisible in Tiberian sun , only his turret is not invisible. _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
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