Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Nov 16, 2024 2:14 am
All times are UTC + 0
Tech Airport
Moderators: Madin
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Tue Oct 22, 2019 1:18 pm    Post subject:  Tech Airport
Subject description: RA2
Reply with quote  Mark this post and the followings unread

So let's introduce the second most pivotal Tech structure in Red Alert history!



The Tech Airport replaces the Tiberium Wars Mutant Hovel. This means that in official maps, each player will have the opportunity to capture a Tech Airport (there was always at least one Mutant Hovel per player).

So important question you have is: will I be able to drop GI's behind enemy lines? the answer is no. First off, there are no GI's in the mod, but more significantly, there is no way that I can find to parachute in squads of infantry  (the code does not exist in C&C3).

Instead a player that captures a Tech Airport will be able to paradrop scout vehicles, which can then be used to harass the enemy!

Allies


The Allies get to paradrop in a number of JEEP's. While these JEEP's are armed with a remote weapon station armed with a gun, they can be upgraded to swap the gun for a rocket launcher, giving you extra flexibility.




Soviets


The Soviets paradrop in Mortar cycles (seen in the RA3 units thread). As the name suggest, these units are armed with mortars, which make them a more immediate threat to a wider range of targets, which is why less units are dropped compared to the Alllies.





Both


Both sides get access to a para-bomb support power, although this has a long wait before it is ready. Currently it is free, although the option to add a cost for usage is definitely a consideration, it depends how testing goes.







Overall

Since this tech building can be captured in the earliest part of the game, despite the weak units that it drops, it still makes a difference. Since your opponent will almost certainly have their own Tech Airport to capture, you are kind of obligated to either capture one yourself, or destroy your opponents (or both).
If you can hold on to the structure into the middle section of a match, the para-bombs can make a significant difference!
And finally, the Tech Airport will repair all of your aircraft (including your P51 or Yaks!) across the map!

So hopefully you have an overview of how important this structure can be.



TechAirport_02.jpg
 Description:
 Filesize:  1.28 MB
 Viewed:  1225 Time(s)

TechAirport_02.jpg



_________________

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1849s ][ Queries: 14 (0.0110s) ][ Debug on ]