Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Nov 16, 2024 2:38 am
All times are UTC + 0
Playtest 20191021
Moderators: Global Moderators, OpenRA Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Mon Oct 21, 2019 9:39 pm    Post subject:  Playtest 20191021 Reply with quote  Mark this post and the followings unread

A new playtest is now available for OpenRA’s increasingly poorly named “Summer 2019” release. Thanks to everybody who tested the last playtest, this build should address all the issues and feedback that have been reported so far.

The key changes in playtest-20191021 from the previous playtest-20190825 include:

- Fixes for several issues with game loading/saving
- Fixes for several crashes and a desync issue
- Fixes for several glitches related to unit movement
- Fixes for several mission related issues in Red Alert and Tiberian Dawn
- Fixes for several compatibility issues with Linux and FreeBSD
- Refinements to the new spectator UI
- Further Red Alert balance adjustments

We hope this will be the last playtest build, and if no further issues are found we expect a new release version in a few weeks time. Head on over to our download page, try it out, and let us know if you find any issues or have any other feedback before it is too late! As always, the full changelog is available on GitHub if you would like to find out more.

-------------------------------------

Season 8 of the Red Alert Global League is well underway. Resident RAGL wrangler netnazgul has been posting weekly wrap-up reports on the forum (Week 1, Week 2), covering the highlights and providing links to stream VODs for everybody who would like to keep up with the action.



RAGL Season 8 has been packed with explosive action.

-------------------------------------

We have been relatively quiet about OpenRA’s Tiberian Sun mod lately, but this does not mean it has been abandoned. Development has been focused mainly on resolving low-level game engine issues, which has been slow due to the complexity of the work involved and relative lack of manpower.

Examples of this work can be seen in release-20180923 which included renderer changes that roughly doubled TS’s in-game performance, in release-20190314 which fixed a collection of game-breaking bugs with Nod’s cloak generator technology, and in the upcoming release which significantly improves deployable units and aircraft.

Deployable units were a big part of Tiberian Sun, with several combat units, support units, and even production facilities (in the Firestorm expansion) all having the ability to switch between mobile and stationary modes. OpenRA’s unit-deploy code was originally written for the classic Construction Yards, and was poorly suited for the more dynamic gameplay cases used in Tiberian Sun.

This code has been overhauled to add missing features and additional quality of life improvements. Deploy commands can now be queued between other orders (great for managing transports!), and deployed units can be ordered to undeploy and move to another location (including into a transport, or onto a service depot) as a single action. The risk of accidentally packing your Construction Yard with a misclick has been reduced by requiring the force-move hotkey to be held while issuing these orders.



Aircraft and deployable units work much better in the under-development Tiberian Sun mod.

The code defining aircraft and helicopter movement has also been rewritten, implementing many of the flight dynamics needed for Banshees, Orcas, and Carryalls. The Carryall’s transport behavior has also been refined, with unit pick-up behaving much like the original game, but unit unloading now requiring an explicit order like other transports. This makes it possible to queue multiple transport runs, or to land the Carryall without releasing its cargo. Carryalls can now also be ordered to pick up deployed units, which will undeploy for pickup once the Carryall arrives.

We are slowly working through our list of must-have features for a public release, but there are still many more to go. We still cannot predict a release date, but the Tiberian Sun mod is developed in the open on GitHub (like everything else in OpenRA) so everybody is welcome to follow the progress and participate in this work.

Back to top
View user's profile Send private message Send e-mail
twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Mon Oct 21, 2019 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

When I installed it, it deleted the TS mod in my OpenRA directory

_________________
C&C community is rotten.

Back to top
View user's profile Send private message ModDB Profile ID
Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Tue Oct 22, 2019 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

twistedconversion wrote:
When I installed it, it deleted the TS mod in my OpenRA directory

The TS mod isn't part of the playtests/releases yet, because there are still too many missing features we want to build in first.

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1935s ][ Queries: 11 (0.0079s) ][ Debug on ]