- Fixed target cursor issues with buildings under the fog
- Fixed inconsistent “Unit Ready” audio notifications
- Fixed harvesters moving to empty resource fields when unloading
- Fixed turrets “twitching” when targeting enemies at their maximum range
- Fixed a collection of map and mission issues in Red Alert
- Implemented community-driven balance changes for Red Alert
We expect this to be our final release candidate, which will be repackaged as a new release before the end of March if no further regressions are found.
Head on over to our download page to grab the new playtest, and prepare for battle! QUICK_EDIT
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