Nice Mag-Bird, btw!
Just.. why isn't the head moving at all? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
After the "oh high quality SHP" i have to say that it actually could do with a lot of improvements.
-the shape is almost entirely made of very simple primitives (cylinders, triangles, boxes) and this is very well noticeable in the lack of detail, sharp edges
-no textures at all. Just different colored primitives which look like toy bricks glued together
-no materials: the surfaces all look like plastic. there is no material setting for glossy or matte metal, shiny transparent glass etc
Those rotors are super unrealistic. How are these big 3 moon shaped things rotating around a cylinder supposed to create lift? Especially since they are much bigger than the tiny hole under them through which the air flow should go. The "moons" also aren't connected to the cylinder and just fly around it.
At least a little bit realism should be incorporated when openly showing working mechanics.
-Frames 253 onwards are wrong. The unit keeps rotating in tiny degrees which makes this unsuitable for ingame usage.
Right now i would call it a nicely animated design study, but not a finished unit. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Emmm… magnetron lifts stuff by anti-gravity device, not rotors. Those unconnected moon shapes attempt to show this.
Yeah the shape is based on bl in sc2 _________________
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Tue Sep 05, 2017 2:57 am Post subject:
Nice! It looks menacing!
It could be used as a Scout Unit I guess... I can't see how this would fit in a Yuri's Faction, especially when there's a Magnetron already there. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
;Biomechanical manta ray
[YAMANTA]
Image=MGTR
UIName=Name:Mecha Manta
Name=Manta
NotHuman=yes
Prerequisite=YAYARD,YABRCK
Primary=MantaZap
ElitePrimary=MantaZapE
Secondary=MantaEMP
EliteSecondary=MantaEMPE
NavalTargeting=5
LandTargeting=2 ;1
FireAngle=64
Category=AFV
Strength=275
Naval=yes ;GS
Armor=light
TechLevel=5
Underwater=yes
Sight=4
GuardRange=4
Sensors=yes
SensorsSight=8 ;4
Speed=6
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=900
Soylent=675
Turret=no
Points=90
ROT=5
;Crusher=yes
Crewed=no
Explosion=manimFire,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,SIGHT,FASTER
;TooBigToFitUnderBridge=true
Cloakable=yes
CloakingSpeed=1
TypeImmune=yes
Organic=yes
;NoShadow=yes
WalkRate=4 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=8 ; power of two helps performance (mod). "How much slower should I animate when stopped? 1/x"
Size=15
IsSelectableCombatant=yes
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