![](http://media.moddb.com/images/mods/1/21/20827/ttnkprev_0000.png)
*Credits to Stingerr for Voxel Base
Tesla Tank
Affiliation: Soviet Union
Primary Weapon: 2x Tesla Coils
Role: Anti-Infantry,Anti-Armor
Cost: 1200
Speed: Normal
Hitpoints: 500
Armor: Conductive Heavy Plating
Strong: Infantry,Units
Weak: Air Units and Buildings
Movement: Land
Requirements: Weapons Factory and Radar Tower
Additional Info:
- Attacks can disable mechanical units.
- Can be Overcharged
- Radar Jamming Radius: 3
- Can charge up Tesla Coils:
2 Tanks can power up an unpowered Tesla Coil
1 or more Tanks can add EMP Bolt Attack to a Powered Tesla Coil
With the early experimentation on developing a vehicular version of their Tesla Coils from the First War the Soviets continued with this pursuit. The Tesla Tank is the fruits of their labor and was deployed more actively during the Third World War. Compared to its Stationary Counterpart the Tesla Tank is weaker and has shorter range the Tesla Tank is still no slouch in combat. Able to singe infantry to a crisp and their electrical discharges can also short-circuit mechanical targets making them ideal for taking out vehicles and disabling key structures. Their tesla reactors also emit a frequency that can disable enemy radar should they be near enough to a Radar Structure. The Tank isn't perfect however as due to their miniaturization the Tesla Coils aren't powerful enough to pierce through Structures grounding most of the anticipated damage.