![](http://media.moddb.com/images/mods/1/21/20827/schp_prev_0000.png)
Buzzard Siege Chopper
Affiliation: Red Guard
Primary Weapon: 2x 12.7mm Dshk HMGs
Secondary Weapon: 160mm Cannon
Role: (P)Anti-Infantry,Anti-Air / (S)Anti-Armor,Siege
Cost: 1200
Speed: Normal
Hitpoints: 600
Armor: Heavy Aircraft Plating
Strong: Ground/Air Targets
Weak: Anti-Air
Movement: Air/Land
Requirements: Weapons Factory and Radar Tower
Additional Info:
- On Elite Switches to AP Bullets and Napalm Shells on Elite.
Desiring a need for a redesigned Gunship for the Soviet Union. Among the designs was the Buzzard Siege Chopper. Armed with a two sets of 12.7mm Dshk Machine Guns the Buzzard can take out swaths of enemy targets both in the skies and in the ground. What sets the Buzzard apart from more conventional Gunships is the 160mm Cannon mounted on its back. When deployed onto flat ground the Buzzard becomes a long-range artillery fixture that can bombard enemy targets from afar. Higher Ranked Buzzard Crews are granted clearance to use Napalm Rounds on their cannons and AP Bullets for their Machine Guns to further improving their effectiveness in combat.