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Buzzard Siege Chopper
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 11, 2017 2:27 pm    Post subject:  Buzzard Siege Chopper
Subject description: Time for a hailstorm!
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Buzzard Siege Chopper
Affiliation: Red Guard
Primary Weapon: 2x 12.7mm Dshk HMGs
Secondary Weapon: 160mm Cannon
Role: (P)Anti-Infantry,Anti-Air / (S)Anti-Armor,Siege
Cost: 1200
Speed: Normal
Hitpoints: 600
Armor: Heavy Aircraft Plating
Strong: Ground/Air Targets
Weak: Anti-Air
Movement: Air/Land
Requirements: Weapons Factory and Radar Tower
Additional Info:
- On Elite Switches to AP Bullets and Napalm Shells on Elite.

Desiring a need for a redesigned Gunship for the Soviet Union. Among the designs was the Buzzard Siege Chopper. Armed with a two sets of 12.7mm Dshk Machine Guns the Buzzard can take out swaths of enemy targets both in the skies and in the ground. What sets the Buzzard apart from more conventional Gunships is the 160mm Cannon mounted on its back. When deployed onto flat ground the Buzzard becomes a long-range artillery fixture that can bombard enemy targets from afar. Higher Ranked Buzzard Crews are granted clearance to use Napalm Rounds on their cannons and AP Bullets for their Machine Guns to further improving their effectiveness in combat.

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Jul 12, 2017 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Does it look exactly like it's Shp Deploy Anim? Or is it just another remake?

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Jul 12, 2017 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
Does it look exactly like it's Shp Deploy Anim? Or is it just another remake?
This is Noodles we're talking about here.
I'd bet that both VXL and SHP were re-made, but, heh, you know what we think of bets. Smile

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 12, 2017 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Nah I just recolored the SHP to be Soviet Color since its Yellow-ish in the original.  Laughing

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Jul 12, 2017 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Scrwe u...

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 12, 2017 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Seamless Voxel to SHP Transition is more known with mevitar and Nooze since they know how to work with 3D Models and Voxels more than I can.

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