Posted: Sat Jul 16, 2016 12:59 am Post subject:
July Newscast
Good day everyone, welcome to the July Newscast.
Since the blast of activity in late March, we've been rather quiet in the radar.
As unfortunate as it may be, real life must sometimes take precedence over sweet hobbies.
Things have not quite yet returned to their former status, but worry not!
We're slowly – but steadily – rolling towards the next public release of Twisted Insurrection.
This brings me to our first announcement.
To avoid confusion with the old Public Beta 5, we're renaming the next public release from Version 0.5 into Version 0.6.
This is only a nominal change – we won't actually skip a release.
The new title also fits nicely with the next OST release, Volume 6.
Now, for the actual game content. Version 0.6 will feature an all-new client software, re-written by Rampastring.
Here's a preview of the (still WIP) client:
In addition to client-related changes, we've also added a ton of various new terrain objects to make our maps ever more diverse.
Many of them are not just for eye-candy, but serve actual functions like blocking tanks.
(Click the images to view them in full size)
All 179 objects were created by our SHP and Terrain artist MigEater
(some slightly modified by Crimsonum).
Next up is music.
We've recently added a total of three new tracks to the game, respectively titled "Just War", "Black Hand", and "Still Alone".
All three are made by Bobek (Bobisfaction) and Swirekster for Twisted Insurrection.
Check them out below:
Last but certainly not least, our ever-diligent artists Swirekster and Bobek, with the help of Slawomir Polok and Bartosz Nawrat, have done some impressive TI-cosplay in addition to Swi working on a TI-related sculpture.
Can you guess who it portrays?
That's all for now folks, hope you enjoyed! Take care and have fun! _________________
Will the globotech be available in the skrmish later? _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
I noticed some odd colour changes during conversion, but overall I think they turned out great. Some were also deliberate changes, like the sandbags being darker than your original renders, so they fit better with the existing sandbag walls. _________________
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