- -Mutant units are somewhat cheaper than the rest.
-Mutant bullets have a chance of mutating enemies.
-Mutant infantry and beasts heal on tiberium.
Legend:
- -Forgotten Hall -> Tech Center.
-Mutant Stable -> Support structure that unlocks tiberian lifeforms.
Infantry
Marauder
Main infantry, a mutant militiamen, uses a shotgun and its bullets are tainted with tiberium, it can fortify himself when ordered to deploy, gaining extra range, damage, and damage resistance.
Credits: Me.
Tier: 1 (requires Barracks).
Armor: none.
Weapon warhead: Rifle.
Skirmisher
Mortar trooper, long range, low rate of fire, cheap and innacurate, effective vs Infantry, Structures.
Credits: WW.
Tier: 1 (requires Barracks).
Armor: none.
Weapon warhead: Artillery.
Engineer
Engineer Equivalent, Heals on tiberium.
Credits: WW.
Tier: 1 (requires Barracks).
Armor: None.
Tiberian Fiend
Tiberium Lifeform, a tanky beast that is quite effective against armor.
Like all Forgotten Beasts, it enters into a frenzy when hurt that makes it stronger but uncontrollable.
Credits: WW.
Tier: 2 (requires Barracks and Mutant Stable).
Armor: Light.
Weapon warhead: Armor piercing.
Seer
Psychic Infantry capable of firing lightning through ther hands, this unit is somewhat expensive, deals high damage but has a low reload speed, it can create an electric shockwave when killed, harming nearby units.
Credits: Me.
Tier: 2 (requires Barracks and Radar).
Armor: none.
Weapon warhead: Special (Deals half damage to infantry but full damage to tanks).
Forgotten Knight
Veteran mutant infantry that are on the verge of devolving into mindless beasts, they carry heavy armor and must breathe tiberium constantly to maintain their sanity, they might turn into Ravagers when killed.
Credits: Me.
Tier: 3 (Requires Barracks and Tech Center).
Armor: none.
Weapon warhead: Acid (Weaker flame that has a high chance of mutating units).
Mind Walker
Mutant Commando, a mutant caste that developed strange tiberium related abilities, they can alter the atmosphere around it generating Ion Lightning.
Credits: Me.
Tier: 3 (requires Barracks and Forgotten Hall).
Armor: none.
Vehicles
Trike
Light vehicle with room for one soldier, the soldier inside the vehicle can fire from inside and will gain veterancy if he survives long enough, the vehicle is cheap, moderately fast, has low health and starts with a Skirmisher.
Credits: Orac.
Tier: 1 (Requires Warfactory).
Armor: Light.
Quad Cannon
Medium Vehicle, Armed with a heavy flak cannon, usefull vs Infantry and aircraft.
Credits: Zero18.
Tier: 1 (requires Warfactory and Radar).
Armor: Light.
Weapon warhead: Rifle.
Battle Bus
Armored transport with room for 4 soldiers which can fire from inside, in contrast to the Trike this vehicle is more expensive, slower and can resist much more punishment.
Credits: OverWatch (PPM User)
Tier: 1 (Requires Warfactory).
Armor: Heavy.
Weapon warhead: Armor piercing.
Tiberian Bull
Tiberium Lifeform, a beast the size of a tank, when it's ordered to attack it will release tiberium toxins that will make nearby units become frenzied, moving faster and increasing their attack speed, but taking damage over time in the process, otherwise it will fire acid at enemy infantry and tiberium shards at enemy vehicles, both kind of weapons have a high chance of mutating units.
Like all Forgotten Beasts, it enters into a frenzy when hurt that makes it stronger but uncontrollable.
Tier: 2 (Requires Warfactory and Mutant Stable).
Credits: Me.
Armor: Light.
Weapon warhead: Gas.
MRLS
Artillery equivalent, fires rockets filled with tiberium gas, has a high chance of mutating their targets.
Credits: Sane_Disruption.
Tier: 3 (requires Warfactory and radar).
Armor: Light.
Weapon warhead: Artillery.
Hover demo Truck
Suicide vehicle that hovers, it detonates a tiberium warhead when deployed that has a high chance on mutating nearby units.
Tier: 3 (Requires Warfactory and Forgotten Hall).
Credits: Me.
Armor: Light.
Ravager
Tiberium Lifeform, a beast the size of a dinnosaur tamed for the use of the Forgotten, cannot target structures (with the exception of base defences).
Tier: 3 (Requires Warfactory and Forgotten Hall).
Credits: Me.
Armor: Light.
Weapon warhead: Melee (The better the armor, the less damage it deals).
Aircraft
Seeder Bird
Tiberium Lifeform, a tamed bird that carries eggs that it can lay where it is ordered to, the eggs will hatch after some time or when they are destroyed, spawning neutral crabs.
Tier: 1 (requires Airstrip and Mutant Stable).
Gargoyle
Heavy Gunship designed for Guard tasks, it has slow armor, good ammounts of ammunition and is equiped with a Gattling gun and rockets, making it effective against everything except anti air units.
Credit: Zero18.
Tier: 1 (requires Aistrip).
Weapon warhead: Rocket and Rifle.
Falcon
Light bomber, spawns tiberium gas clouds on the bombed area.
Credits: Moder.U
Tier: 2 (requires Airstrip and Forgotten Hall).
Weapon warhead: Bomb.
Tiberian Mutations
Berserker
The last stage of tiberium mutation on humans, these beings have lost most of their sanity, but their muscles have grown dense, it's flesh has hardened and they have crystal growth around then.
Armor: None.
Weapon warhead: Melee.