I don't know about the limits, but if everything fails, you can still create 10 separate 1000 frames SHPs and then use Next= to connect them ingame.
Are you sure, so many frames are really necessary? Do you plan to show a complete movie on a drive-in cinema ingame?
With 6500 frames, you can show ingame a 4.3 minutes long animation (with 25 fps). Which player will ever look at the same billboard for such a long time?
During that, whole games have been won and lost. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed May 13, 2015 10:47 am Post subject:
Try Mixer instead? _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Mixer is better idea to try as only memory is the handicap here and shp builder isn't too efficient with memory (any large shps make it lag real bad). I sure hope its paletted already or the process is way heavier to import (thus slow).
Still amount of frames is quite high, may turn into performance problem (memory and game speed wise) even if works. I'd seriously rethink it a bit. QUICK_EDIT
Interesting but mine is more complex I can't make it synchronize because I want the music and image run together and right now it's somehow if image not too slow or too fast, I can't get the acceptable medium. The game doesn't even know the rate in between 450-600
So if I put as 451-599 it counts as 600
450 is too slow
600 is too fast.
I have no idea how to get the gif from 25 fps to matching with this game. Its around 32 seconds long. From Aseprite and Photoshop it says 32 sec but in the game it plays like 20 seconds. QUICK_EDIT
Interesting but mine is more complex I can't make it synchronize because I want the music and image run together and right now it's somehow if image not too slow or too fast, I can't get the acceptable medium. The game doesn't even know the rate in between 450-600
So if I put as 451-599 it counts as 600
450 is too slow
600 is too fast.
I have no idea how to get the gif from 25 fps to matching with this game. Its around 32 seconds long. From Aseprite and Photoshop it says 32 sec but in the game it plays like 20 seconds in total. QUICK_EDIT
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