Hello all, I have been working silently on my mod and have a few things to update! I value your input concerning what to improve and I have done just that. Here are the main suggestions I received:
#1 A lack of maps
It is my intention to have a full list of 20+ maps all made by me, but to create maps and a mod around them takes time. I will continue adding more with each update untill I reach my goal. There was also a lack of urban style maps which I will remedy aswell.
Twin Peaks - A 2v2 island map
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Grassy Gnoll - Remake of the classic map
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Unstable Infection - New 5 player map with plently of npc's and tiberium monsters
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Return to Arrakis - A Dune 2000 inspired map
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#2 Subterrainean units were removed
I had originally removed Subterrain units since I had also removed pavement making them quite overpowered. I will be bringing them back but balancing them properly without the need for pavement as a defense.
Shredder - Inspired from the Red Alert 3 Grinder also serves as nods subterrainean vehicle.
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Tier 2
Cost: 950
Armor: Light
#3 Not enough units choices
I am adding a new unit to both GDI and Nod and improving upon the originals. I will be doing many changes to the original units including voxels and audio changes to better improve on each and make each as unique as possible.
MCV - I always felt it was way to small and poorly detailed so I created a brand new design to replace the old while keeping the Conyard feeling.
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Mammoth Tank
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Amphibious APC
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Banshee
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Orca
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Disruptor
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In addition to these, all units will have scaled, shaded, and replaced voxels as well as infantry visual improvements. New selection audio and firing sounds will be added to give more variety.
I will continue to post as the mod progresses, thanks for taking interest in the Second Tiberium War!
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