Posted: Tue Nov 06, 2012 7:02 am Post subject:
Brutal Doom
If there are any other Doom fans out here, you should check out the Brutal Doom mod. It adds tons of new violence and gore, hitboxes on enemies so you can shoot their heads or limbs off, makes the weapons more powerful and satisfying, the enemies deal more damage and are faster and have new attacks, you can perform fatalities and quick kicks (duke style), etc. You can even rescue captured fellow marines who will help you kill the monsters (and they are quite good at it). After Brutal Doom I can't play the original anymore, it just feels so... lacking in comparison. One of the best mods I've ever seen.
Nice gore for sure but else it is just as disgustingly ugly as original game with no improved textures apart from effects which does bring it down. QUICK_EDIT
Got Brutal installed few weeks ago. It owns. But it didn't replace original Doom, I still play it just for the Shotgun to mow down them bitches, thats just unreached.
BTW the BGF Edition is trash, worse visuals than the Windows DOOM and lagging with no chance to assign keys or play MP.
LOL Ugly, foolish. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Nov 06, 2012 3:25 pm Post subject:
I've seen it, been tempted to use it. I guess I HAVE to now.
After I finish this megamap I'm working on, that is. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
and suddenly I find myself playing it for 4 hours straight....'go ztype yourself' _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Nov 07, 2012 1:17 am Post subject:
I lied when I said I was going to try to finish the last parts of my map...
I'm going to redownload Hell Revealed 2 and find some other extremely hard MegaWADs to test. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Might have problems with the framerate in later maps. Yes, I'm serious. (might want the Janitor mutator) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Eh? You don't have to... even without look up/down and you can still turn with the mouse like any other FPS.
Not in the original. Was added with the source ports (ZDoom, etc).
I'm pretty sure there was mouse turning in the originals. I remember I used to play with keyboard only and then got totally massacred by a guy in multiplayer who used the mouse, so then I adopted mouse controls as well, but in those days there was no pitch up or down, not even scroll up or down like in some of the rival extruded 2D games, so mouse forward and backward would make you run forward and backward instead as far as I remember. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Jul 19, 2013 9:01 pm Post subject:
ViPr wrote:
Dutchygamer wrote:
OmegaBolt wrote:
Eh? You don't have to... even without look up/down and you can still turn with the mouse like any other FPS.
Not in the original. Was added with the source ports (ZDoom, etc).
I'm pretty sure there was mouse turning in the originals. I remember I used to play with keyboard only and then got totally massacred by a guy in multiplayer who used the mouse, so then I adopted mouse controls as well, but in those days there was no pitch up or down, not even scroll up or down like in some of the rival extruded 2D games, so mouse forward and backward would make you run forward and backward instead as far as I remember.
Also very well possible. I only played the source ports (as I only discovered this game a couple of years ago), and from what I read they added mouse aiming. My assumption was that the original game lacked this.
Doesn't matter how it is: the game is much better when you can use your mouse to aim instead of turning with the keyboard QUICK_EDIT
Eh? You don't have to... even without look up/down and you can still turn with the mouse like any other FPS.
Not in the original. Was added with the source ports (ZDoom, etc).
I'm pretty sure there was mouse turning in the originals. I remember I used to play with keyboard only and then got totally massacred by a guy in multiplayer who used the mouse, so then I adopted mouse controls as well, but in those days there was no pitch up or down, not even scroll up or down like in some of the rival extruded 2D games, so mouse forward and backward would make you run forward and backward instead as far as I remember.
Also very well possible. I only played the source ports (as I only discovered this game a couple of years ago), and from what I read they added mouse aiming. My assumption was that the original game lacked this.
Doesn't matter how it is: the game is much better when you can use your mouse to aim instead of turning with the keyboard
What the source ports have probably done is add looking up and down either through rotation or scrolling, and removed the vertical auto-aim to make the aiming fully manual, because in the original, the player aimed horizontally only and the vertical aiming was completely done automatically by the computer, but the vertical aiming was completely invisible except by noticing where the projectiles went.
In case you don't know, many of these early first person view games used 3D that was actually just 2D that was extruded up and down. There were no slopes in Doom 1 & 2. Rival games that were similar ended up having a few slopes in some games, and even had looking up and down, but it was done by scrolling the render up and down rather than rotating the camera up and down. The reasons for the limitations were that they allowed for optimized algorithms that used much less processing power. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Jul 21, 2013 4:39 pm Post subject:
ViPr wrote:
Dutchygamer wrote:
ViPr wrote:
Dutchygamer wrote:
OmegaBolt wrote:
Eh? You don't have to... even without look up/down and you can still turn with the mouse like any other FPS.
Not in the original. Was added with the source ports (ZDoom, etc).
I'm pretty sure there was mouse turning in the originals. I remember I used to play with keyboard only and then got totally massacred by a guy in multiplayer who used the mouse, so then I adopted mouse controls as well, but in those days there was no pitch up or down, not even scroll up or down like in some of the rival extruded 2D games, so mouse forward and backward would make you run forward and backward instead as far as I remember.
Also very well possible. I only played the source ports (as I only discovered this game a couple of years ago), and from what I read they added mouse aiming. My assumption was that the original game lacked this.
Doesn't matter how it is: the game is much better when you can use your mouse to aim instead of turning with the keyboard
What the source ports have probably done is add looking up and down either through rotation or scrolling, and removed the vertical auto-aim to make the aiming fully manual, because in the original, the player aimed horizontally only and the vertical aiming was completely done automatically by the computer, but the vertical aiming was completely invisible except by noticing where the projectiles went.
In case you don't know, many of these early first person view games used 3D that was actually just 2D that was extruded up and down. There were no slopes in Doom 1 & 2. Rival games that were similar ended up having a few slopes in some games, and even had looking up and down, but it was done by scrolling the render up and down rather than rotating the camera up and down. The reasons for the limitations were that they allowed for optimized algorithms that used much less processing power.
I know the latter part, although adding of vertical aiming in Doom is new for me. Never seen it, nor played it that way. QUICK_EDIT
Another interesting old school FPS mod, Duke Nukem Forever 2013. A mod based on the early trailers of Duke Nukem Forever, done in the old (modified) Build engine. Watched a playthrough of it and it looks quite good.
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