![](http://i1026.photobucket.com/albums/y322/JeremiahLoh/ColonyWarsPics/CWars_ProfilePics/magnetarray.png)
Magnet Array
Affiliation:
Weapon: Magnetic Coils (Rupture Beam/Tractor Beam)
Role: Support Defense Structure
Cost: 1500
Armor: Standard Construction
Requirements: Hall of Faith & Psychic Spire
Additional Info:
- Can gain experience.
- Has a Minimum Range of 3
- Can be Amplified by a Magnet Cabal to change its Weapon Mode
No Power + 3 Magnet Cabals = Magnet Cannon
With Power + 1 or more Magnet Cabals = Tractor Beam Mode
It was of no surprise that Yuri would eventually be able to incorporate his Magnetic Weapons into his defense system. The Magnet Array functions exactly like its Vehicular counterpart. Being able to pull enemy units from afar to be claimed by Yuri.
Often times Yuri's Commanders are seen surrounding this structure with his other ingenious devices like Gatling Tanks or Psychic Towers. Other Commanders employ their Magnet Cabals to add in additional power to the Device allowing it to function without power when base power is cut out or modify the Coils to fire a powerful magnetic beam that ruptures its targets.