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Colony Burrow [Defensive Structure]
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jul 22, 2012 11:18 pm    Post subject:  Colony Burrow [Defensive Structure]
Subject description: I be diggy hole~ I be diggy hole~...
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*Image subject to change...


Colony Burrow
Affilitation: The Colony
Weapon: Varies
Role: Defensive Structure
Cost:
500 (Base Building)
500 (Scout Emplacement)
700 (Spitfire Emplacement)
1000 (Crusher Emplacement)
Armor: Standard Construction
Requirements:
Outpost Hole (Building + Scout Emplacement)
+ Hive Cluster (Spitfire & Crusher Emplacement)
Additional Info:
- Can Gain Experience
- Can Detect Disguises
- Can reveal Cloaked units

No Emplacement:
- Highlights Disguised Units & reveals Cloaked Units

Scout Burrow:
- Can attack air & ground targets.
- Effective against infantry.


Spitfire Burrow:
- Can attack air & ground targets.
- Effective against air targets.


Crusher Burrow:
- Effective against ground targets.
- Deals Area Damage.
- Has Mininum Range of 3.


The Burrow System is the Colony's answer to a defense system. Connected to the large underground tunnel systems in the earth made by the Colony. The Colony can easily create new sections for a burrow to surface out of. Each designated Ant that is sent as guards for that burrow provide a different role.

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~ Excelsior ~

Last edited by Atomic_Noodles on Mon Aug 27, 2012 7:21 am; edited 2 times in total

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Jul 23, 2012 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice! I wanna play this mod!

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Mon Jul 23, 2012 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:


Scout Burrow:
- Has a Large Sight Radius.

Do upgrades enhance sight?.

Quote:

Spitfire Burrow:
- Can attack air & ground targets.
- Effective against air targets.

Meaning that since it can only fire one at a time, it can be fooled to let the air units pass simply by some land units.

Quote:

Crusher Burrow:
- Effective against ground targets.
- Deals Area Damage.
- Has Mininum Range of 3.

Ground units like infantry and vehicles or just vehicles?, are you sure about area damage?, if it's effective against vehicles and has area damage, it means rush tactics are useless.

----------------
Also, will the ants emerge from them when shooting?.

_________________
Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jul 23, 2012 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Burrow has a large sight radius already and can detect disguises. Slight error on my part.

Spitfire Burrow prioritizes Air Targets first, Ground Vehicles, then Infantry last.

Crusher Burrow functions similarly to the Grand Cannon but has a smaller cellspread and has a much faster rate of fire.

They will look like they're popping out of the Hole, (Think Whack-A-Mole) with the Ants being the source of how to tell which side it belongs to and what is occupying the burrow.

_________________
~ Excelsior ~

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Tue Jul 24, 2012 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

the Ants being the source of how to tell which side it belongs to and what is occupying the burrow.
New post


Or just look at the radar to know its color....
RadarInvisible?

_________________
Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 24, 2012 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Well thats another thing. But on the main game Screen, The Burrow isn't remappable and the only way to tell which Player owns it without looking at the Radar is at the Giant Ant's Color.

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