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MIRV type Objects
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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Thu Feb 02, 2012 12:56 pm    Post subject:  MIRV type Objects Reply with quote  Mark this post and the followings unread

Is it possible to make Mirv type objects?

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Feb 02, 2012 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

No you can't shoot missiles at targets outside the gamespace.

You see, nothing exists outside the border of the map.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Feb 02, 2012 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you mean with MIRV that a single projectile splits up into multiple smaller projectiles, then yes, that's perfectly possible.

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Fri Feb 03, 2012 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

What Dutchygamer said: A projectile fired that splits into more projectiles.

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Fri Feb 03, 2012 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
No you can't shoot missiles at targets outside the gamespace.

You see, nothing exists outside the border of the map.


Actually it is possible for aircraft to go off map and back on map on a later time, offcourse if you haven't selected them they're just gone/useless. I don't really advise on doing something with it without proper testing though.

But to get back on point an impact splitting projectile is easily doneas Dutchygamer and SanguineSoul667 already said: add a projectile detonation OCL to the weapon, then in the OCL list add the to be spawned projectiles to the OCL, then make the spawned projectiles that explode if they hit something.

OCL = ObjectCreationList

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