Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Nov 16, 2024 4:02 am
All times are UTC + 0
Power Core
Moderators: Aro, daTS, FurryQueen
Post new topic   Reply to topic Page 1 of 1 [16 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Aug 27, 2011 9:24 am    Post subject:  Power Core Reply with quote  Mark this post and the followings unread

The power core supplies all Federation bases with power. It utilizes a hydrogen core, with an optional upgrade of another core, increasing output by 75%. The power core if essential in all bases. Without power, production is slowed, defenses are offline, and sensors are useles..

Completion Status: ||||||||||

__Buildup______________Standard_______________Upgrade____________Active Anim

_________________
"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

Last edited by daTS on Sat Aug 27, 2011 10:02 am; edited 3 times in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 27, 2011 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Wicked build-up, it's kind of strange to see the entire building just rise from the ground, though.

_________________


Back to top
View user's profile Send private message
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Aug 27, 2011 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

All Federation buildings are constructed underground then brought to the surface via lift.

_________________
"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Aug 27, 2011 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Me likes it

_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Aug 27, 2011 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

very sexy!!!

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Aug 28, 2011 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks cool except for the surrounding wall IMO, they never look very good on buildings and remember the player can also protect them with walls too.

Back to top
View user's profile Send private message Send e-mail
DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Aug 28, 2011 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

ah, it indeed looks very nice.

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Aug 29, 2011 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, and such a nice concept.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Aug 29, 2011 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah not too shabby

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Aug 29, 2011 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The texture seems quite plain and the anti-aliasing looks unusual on several of the build-up frames, but overall, a very nice job.

Back to top
View user's profile Send private message
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Aug 29, 2011 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

i believe there´s no aa at all on the buildups #Tongue

_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Aug 29, 2011 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

A: Yes, the textures seem plain when zoomed out, but they're actually a bit more complex when zoomed in. I was also going for a more pre-fab, almost modular feel to it. It's the Federation style. (See below image)

B: That I understand, and can't actually fix without tripling the time it takes to render and convert the final products. In simpler terms, it's easier to just render and convert non anti-aliased buildup frames and touch it up on the last two frames of the buildup.



_________________
"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Aug 29, 2011 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Approved

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Aug 29, 2011 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great. Funny thing, that's the exact building method I devised for some factions in my own mod project.

Back to top
View user's profile Send private message
Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Thu Sep 01, 2011 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting, very Halo:ish overall design(which is a good thing).

Back to top
View user's profile Send private message
Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Wed Nov 02, 2011 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea.. Isn't this basically the same concept as the Reactor for Halo Wars?
Comes up out of the ground, same upgrade style as well...

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [16 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2039s ][ Queries: 11 (0.0081s) ][ Debug on ]