Posted: Sat Oct 18, 2003 7:30 pm Post subject:
I need your opinion on these new CABAL buildings
As you most likely know, CABAL will be playable in TSTW. So, being TSTW a professional mod, i need new graphics for his buildings. I did some work in Paint Shop Pro, and i need your opinions..
They're just edited TS buildings really, i know they are not too got yet, but try to give some detailed comments.
Well I liked the refinery though it could be better, and is it any different than in the beta. Now that I can actually see them I like barracks to. _________________
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Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Mon Oct 20, 2003 8:00 pm Post subject:
-Factory
Good looks nice
-Barricks
wheres the flag pole?(but otherwise nice)
-Refinery
also looks good(but the harvester in my opinion looks weard. ) _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
That thing is cool I loved it in the beta, it's the tank from startwars episode one. It has a nice laser on it. _________________
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Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Thu Oct 23, 2003 10:26 pm Post subject:
yea what I think makes it look weard it the flat top. I dont know maybe its the flat top. Id have to see it from a differnt angle. _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
FACTORY - nice but needs to be changed to not look so much like the mobile war factory
BARRACKS - really good, suits it, i always loved that building in TD
REFINERY - good and i like the harvy although lighting needs a bit of work on the harvy _________________ Tiberian Eclipse for TW
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Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Aug 17, 2004 12:42 pm Post subject:
Well it was used as a prison some missions, and as tech center in others, but in that particular movie it is supposed to be a prison _________________ QUICK_EDIT
To be honest I think it's to obvious that they're just edited buildings from TD, RA, RA2 or TS (everyone knows the War Factory is just the Mobile War Factory/Fist of Nod). You should leave the MCV, the Refinery and the Silo standard and make new buildings for the rest.
I played the one you put for download and I think all new units/buildings don't really fit in the game (they look too diffrent from the other units/buildings), same for that harvester on that screens.
Why don't you ask for people that are good at making SHP's (like the people that made ROTD), I think there would be alot people that would be glad to help. (Don't ask me btw, because I can also only edit SHP's, just like you)
Btw, for what I've seen so far, I think your mod is great (apart from those new units and buildings; I dó like your Mammoth Mk. II and the Orca's).
Edit: I'm talking about 1.0 btw, I haven't played any newer versions yet (waiting for 1.1). Last edited by Bittah Commander on Thu Jan 06, 2005 4:25 pm; edited 1 time in total QUICK_EDIT
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