Posted: Mon Aug 22, 2011 2:35 pm Post subject:
Classified Forest (2-6)
Hi all,
This is my first map I've ever released to the public. Well, it's actually my first map I've ever finished, too.
Story:
Years ago, this area was not contaminated with Tiberium and there was no population in the area. For this reason it became one of Globotech's first research facilities, researching the preservation of earth's original lifeforms.
Now meteors hit, spreading Tiberium. For this reason, both Nod and GDI are interested in the area. Officially they claim it is to secure the earth's original fauna and flora, but many whisper both parties are out to get control of the research facility...
I hope you all like it. I'm bad at screenshots so only one from the map editor is included.
The only problem imo, is that it's too flat and a tad low detailed. You only used 3 different heights where the main height is still well noticeable. You should add cliffs and move whole areas 1-2 cells up or down. Especially the small lakes should be moved 1 height lower.
The centre GT outpost is nicely done, though some lightposts can give it even more details.
The blue mold areas could get a bit blue tiberium.
Use some of the other tilesets like 0123 Ditches and Jaggeds to add even more details.
Other than that, it's a nice map and i simply love that the public TI mapping is even more active than the vanilla TS and RA2 mapping together. It's a really great compliment to have such devoted fans. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The only problem imo, is that it's too flat and a tad low detailed. You only used 3 different heights where the main height is still well noticeable. You should add cliffs and move whole areas 1-2 cells up or down. Especially the small lakes should be moved 1 height lower.
Yeah I've noticed it myself too, I found this really hard to solve, but I'll work on it in the future.
Lin Kuei Ominae wrote:
The centre GT outpost is nicely done, though some lightposts can give it even more details.
The blue mold areas could get a bit blue tiberium.
Thanks for the outpost. Lights, noted.
All blue molds have Blue Tiberium spreaders, but I haven't given them all Blue Tiberium to start with. So they actually look better ingame after a few minutes. QUICK_EDIT
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