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Animated Yuri Oil Derrick
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Aug 04, 2011 12:10 pm    Post subject:  Animated Yuri Oil Derrick
Subject description: You complained about no anim here, now you got two anims!!!!
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Hello you annoying guys! Very Happy Very Happy Very Happy Thanks to you, my last two days became nightmare. Since you found some drawbacks on my previous oil derricks, mainly on missing anims, I decided to give you a gift.
You will get now Yuri Oil Derricks with oil pumping animation!
Guess what! No, you will get two animations!
Yeah, I made that spike rotating, as secondary animation.
You get normal, snow version, 2 buildups, 2 oil pump anims and 2 spike rotating anims.
I do not want to hear anymore complaints, this is last one, I am done with Yuri Oil Derrick, unlessif this asset doesnot give any errors, so I have to fix it.
otherwice I waste to much time on this.

I even provided you a short preview of Spike rotating anim! of course it looks better ingame than in SHP builder preview.

Do not forget to put anims in rulesmd.ini in anim list

1088=YAOILD_A
1089=YAOILD_AD
1090=YAOILD_B
1091=YAOILD_BD


Here are art codes included, make sure you copy paste all in order to fully work:

[YAOILD]
Cameo=YAOILDICON
Normalized=yes
Remapable=no
Foundation=2x2
Height=5
Buildup=YAOILDMK
NewTheater=yes
DemandLoad=true
CanHideThings=True
CanBeHidden=False
OccupyHeight=3
DamageFireOffset0=-2,34
DamageFireOffset1=7,-21
DamageFireOffset2=29,10
ActiveAnim=YAOILD_A
ActiveAnimDamaged=YAOILD_AD
ActiveAnimZAdjust=0
ActiveAnimYSort=362
ActiveAnimTwo=YAOILD_B
ActiveAnimTwoDamaged=YAOILD_BD
;ActiveAnimTwoZAdjust=0
;ActiveAnimTwoYSort=362

; Oil Derrick idle animations
[YAOILD_A]
Image=YAOILD_A
Layer=ground
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=32
LoopCount=-1
Rate=220
DemandLoad=true
Shadow=yes

[YAOILD_AD]
Image=YAOILD_A
Layer=ground
NewTheater=yes
Start=33
LoopStart=33
LoopEnd=64
LoopCount=-1
Rate=220
DemandLoad=true
Shadow=yes

; Active animation for yuri Oil Derrick
[YAOILD_B]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=3
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
;DetailLevel=1

; Damaged active animation for yuri Oil Derrick
[YAOILD_BD]
Image=YAOILD_B
Normalized=yes
Start=3
LoopStart=3
LoopEnd=6
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
;DetailLevel=1



1.PNG
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1.PNG



ygoild_a.gif
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 Viewed:  9418 Time(s)

ygoild_a.gif



Animated Yuri Oil Derrick.rar
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 Filename:  Animated Yuri Oil Derrick.rar
 Filesize:  773.15 KB
 Downloaded:  713 Time(s)


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Kcirevam
Rocket Infantry


Joined: 15 Jun 2011
Location: "Where do you want setup?".

PostPosted: Thu Aug 04, 2011 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

You better do the same for the soviet one, and it'd be very nice if you did NOT make one for the allies XD.

And dude, put all of the art codes as a code like this:
[code] your art codes go here {/code}

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Last edited by Kcirevam on Thu Aug 04, 2011 12:35 pm; edited 1 time in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Aug 04, 2011 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

The recolour of the left box looks outta placed. And I'm referring to the screenshot, not the .gif. But still, you get one cookie from me. Good job. Wink

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Aug 04, 2011 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks man!
Finally no more mama-crying about missing anim and bloody pumpjack!
O yeah.... I almost forgot !!!
Lin Kuei Ominae, Very Happy ......CHyper, Very Happy How are you guys? Is pumpjack working now? Very Happy

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Aug 04, 2011 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

One more thing, you should change the base of the derrick. Use the tank bunker like you used before. IMO, It doesn't have the Yuri-like feeling to it yet. Maybe that's why the black box looks outta placed.

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interesting seeing your voxel work. They're still better than Aro's!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Aug 04, 2011 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

He probably didn't edit the base as the animation includes some of it.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Aug 04, 2011 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kcirevam wrote:
You better do the same for the soviet one, and it'd be very nice if you did NOT make one for the allies XD.

Haha, yeah I am making now animated Soviet one atm Smile

Krow wrote:
One more thing, you should change the base of the derrick. Use the tank bunker like you used before. IMO, It doesn't have the Yuri-like feeling to it yet. Maybe that's why the black box looks outta placed.


hehehe, I lost interest in that, so I will finish Soviet one, and maybe Allied, and I let you guys to download and combine parts as my assets are all free. I am not touching it anymore.

OmegaBolt wrote:
He probably didn't edit the base as the animation includes some of it.

OmegaBolt, Very Happy
Good eye man! I just canvas resized it for some reason. But you still have second anim Very Happy

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Aug 04, 2011 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lazy. #Tongue

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interesting seeing your voxel work. They're still better than Aro's!

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Aug 04, 2011 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

instead of posting code here, why not put it in a txt file with dl?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Aug 04, 2011 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
Lazy. #Tongue

Lazy Ass Very Happy

Nikademis Von Hisson wrote:
instead of posting code here, why not put it in a txt file with dl?

Oh yeah, I will post codes there from now.
Nikademis, man, I like to see you in my resources. When I upload Soviet version I will PM'd you! Smile

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Thu Aug 04, 2011 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL, good work dude :^). That is a smiley we need art for.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Aug 04, 2011 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

haha, thanks! Very Happy
Well my favorite smiley is this one
but Banshee wont upload it here Mad Mad Mad

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Thu Aug 11, 2011 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damaged silo is a bit off.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Aug 11, 2011 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it is same as original damaged silo. If my one is a bit off, then Westwood's is bit off

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Anderwin
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Joined: 16 May 2005

PostPosted: Tue Aug 23, 2011 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Aug 23, 2011 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes?

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Aug 23, 2011 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Aug 23, 2011 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
meh

SMIFFGIG wrote:
meh

No comment.

Cool

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FurryQueen
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Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Tue Aug 23, 2011 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

001010011100101110 wrote:
No comment.

Cool

"No comment" is a comment.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Aug 24, 2011 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
001010011100101110 wrote:
No comment.

Cool

"No comment" is a comment.

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interesting seeing your voxel work. They're still better than Aro's!

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Aug 24, 2011 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

And what does that mean?
This is one undefined word from 3 letters.
Senseless post is spam post as I know.
Especially because it leads into non sense conversation, like in this case. When someone reads last few posts he will get confused. Maybe that is meaning of those ,,posts" as I cannot find its other purpose. Some people needs to write something, crap at least, but just to write it without thinking what about are they writing.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Wed Aug 24, 2011 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I would have just written: Guys, stop spamming.
You're not thinking what you're writing, but writing what you're thinking.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Aug 24, 2011 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

And if we write what we think, that means we doesn't lie and we write our opinion down.

I amn't confused by checking this topic and all intention is clear. The usual Haosis way... negative opinion is spam.

Yes, meh. On the behavior.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Aug 24, 2011 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well... when you post in a 10 days old topic, people usually expect more than meh.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Aug 25, 2011 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

ok I admit 'meh' was not constructive criticsm

So I will eleberate

I am not really a fan of Copy/Paste artwork in general, however if done well it can look ok


In this case I do not believe it is done well nor badly, but just somewhere in the middle, for instance you can clearly see it is the standard oil derrick but with
1. A copy paste from the yuri radar
2. Copy paste from const yard

So two very obvious changes which I can identify just by comparing with other buildings in the supplied screenshot

Furthermore does it have a buildup? If not then should it not be capturable only in which case why does it need a side specific version?
The C&P design looks like C&P and has just been pasted on the top instead of any really difference to the style or design of the building maybe try something more imaginative?

Why would anyone want a side specific oil derrick? Even more so assuming it has no buildup, wouldnt this ruin the point and make things abit unbalanced? kind of takes away the point in having a tech building?


Maybe look into changing the design and style of the oild derrick using photoshop or create a new one using a 3d modeling program? Although that would take some learning?

Just my thoughts, didnt mean to cause such a fuss with my original statement albeit non descriptive reminds self to keep out of these sort of topics in the future

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moyuzhishen3
Civilian


Also Known As: Yuan
Joined: 02 Mar 2025

PostPosted: Tue Mar 18, 2025 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is the image only half of it after I use it, and the part of the derrick is transparent

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Mar 18, 2025 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is only half a building, you need to add the animation from the normal civilian oil derrick too.

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moyuzhishen3
Civilian


Also Known As: Yuan
Joined: 02 Mar 2025

PostPosted: Wed Mar 19, 2025 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for your reply. I have tested for a long time and found that the materials are complete, but two of them use different color palettes and need to be added to ART with a statement

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