Posted: Wed Jul 27, 2011 1:51 pm Post subject:
GDI challenge map 2
Subject description: A Second GDI challenge Map
You will be going up VS 15 Wave of bugs Each wave the bugs will increase by 20 more and You'll get Reinforcemints and drop pods Properly If The Radar is Destroyed you won't get any Reinforcemints
only Drop Pods ,Good Luck Commander .
First Virsion: GDI
Second Virsion: GloboTech
Are these the Roughnecks in the Whiskey Outpost on Planet P in the Klendathu System? _________________ SHP Artist of Twisted Insurrection: Nod buildings
Here is an screen shot The slops are fixed download and try it the challenge is some how easy . the challenge map will replace the first one so you can try with out jumping the first one have fun QUICK_EDIT
On topic: You should replace some of the interior theater crates with temperate theater crates.
Imo you should also tone down the invisible yellow light post, as this is too bright. A more subtle lighting that is bigger and covers the whole outpost would fit better.
The pavement under the 2 right powerplants looks a bit odd. I think one of the warning stripes would be better.
Even if there isn't much visible outside the outpost, the terrain looks quite flat. Some small hills and valleys would be nice. Maybe even a big cliff or canyon in the rear of the outpost.
I don't know if you have noticed/used them already, but the tanker bugs (fire bugs) are included in TI too.
@Crimsonum: 1. There is nothing silly at all about Starship Troopers.
2. They are from my ST mod which i planned long ago, never started and where i only finished the SHPs for these bugs. _________________ SHP Artist of Twisted Insurrection: Nod buildings
When LKO sneezes, he sneezes brand new uses for particles and alphalights. And occasionally a superweapon with so complex coding that only he can interpret _________________
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oh, i just noticed. You should make the jumpjet unbuildable or the player could simply park it in midair where the bugs can't reach it. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Ok it's really finished now. Dowload, try it and then give me your reviews
Cheers !............... bubble talks ok Last edited by Bu7loos on Fri Jul 29, 2011 12:27 am; edited 3 times in total QUICK_EDIT
Also, you should edit your first post to include the most recent version of your map. It helps people to find it instantly rather than searching an entire thread. QUICK_EDIT
4. Adding [E1]Name=Trooper or whatever the GDI light infantry tag is.
5. Editing bug attributes and perhaps adding Trainable=yes with Veteran/Elite bonuses so that final waves are "elite" bugs
6. If Radar is destroyed by anything disable all reinforcements. (not sure if selling counts - if it doesn't replace the structure with a temp building and add to its coding on map Radar=yes) _________________ Last edited by Allied General on Fri Jul 29, 2011 7:57 pm; edited 1 time in total QUICK_EDIT
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Thu Jul 28, 2011 8:28 am Post subject:
try to add some kind of atmosphere, this will help al lot your map (you should add the timer too)
and so why when I add those upgrades i can't see them <_< i think GDI hate me _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Thu Jul 28, 2011 8:45 am Post subject:
some kind of "red atmosphere" and he could add only Globotech Soldiers buildable (lightblue uniform + blue house are a perfect combination right? _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
Yes you right But i have to add a global tech buildings (BRANIE + STORM).
A Red red atmosphere ? this is a gdi map
not dooms day may be a green tib atmosphere.
I also added the timer. Last edited by Bu7loos on Thu Jul 28, 2011 8:52 am; edited 1 time in total QUICK_EDIT
oh right, GT would really fit well to the mobile infantry from ST.
The GT Exo-Suit could be also renamed to "Marauder" and the weapon changed to a bad-ass MG and with a secondary flamethrower. _________________ SHP Artist of Twisted Insurrection: Nod buildings
[GTEXO]
Name=Marauder
Prerequisite=GAPILE,GARADR _________________ Last edited by Allied General on Fri Jul 29, 2011 7:57 pm; edited 2 times in total QUICK_EDIT
Maybe also add some small dirt/sand ground areas in the base and let during later waves some tanker bugs spawn there, with the above mentioned dig anim playing when they appear. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Another improvement suggestion: You should place the lightposts in a more military way.
e.g. 4 lightposts at the corners of the landing zone, pointing inwards.
a lightpost next to the barracks
2 lightposts next to the gates/towers
and no lightposts and signposts at the streets, since this give the outpost a too civilian look.
Maybe also give the player a GT hospital, so he can heal his troops. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Ok for the light posts But a hospital nah we don't need that a DropPod reinforcmint's includes a globo Tech Medic And I think TI needs a Globo tech faction(Just Suggesting). QUICK_EDIT
Nah, GT is neutral and thus shouldn't play any major role as a combatant.
In addition doesn't the TS engine support even 2 fully working separate sides, not to speak of a third side. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I finally got around to playing this map (chose the GloboTech version as it looks better), and even though I know nothing about Starship Troopers etc. I quite enjoyed it.
The objective is very easy though, however, several of the bug swarms managed to get stuck near their spawn points, which would be caused by a scripting error so you should double-check those. The only points in the map where I got concerned was when the Fire Bugs burrowed into the center of the base, which was a really nice touch. The limited funds also makes for a nice touch. I'd suggest removing the military barrier or replacing it with a GDI gate (GloboTech one will come soon enough).
All in all, you did quite a nice job. The map detailing leaves something to be desired, you could drastically improve areas of the map with some details as previously stated by Lin Kuei, but for game-play, it's quite fun, though it wouldn't hurt to boost the difficulty vastly.
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Perhaps make a Globo Tech Engineer with cameo if doesn't take too long.
With
-separate conyards/ mcvs by keeping 10 random starting units
-fully working separate refineries/harvester
-new side loading screen/sidemenu/eva voice
-separate crews from destroyed buildings for each side
-no 100 unit bug (which is likely to get for 3 fully established sides)
?
I doubt so. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Thu Aug 04, 2011 9:45 pm Post subject:
what about creating a special sidebar just for GT? in some singleplayer mission (with only GT Vs Nod) can be very useful... maybe 3 slot with superpowers (GDI Drop Pod Reinforcement - EMP- Radar Scan)
or maybe something similar so when for Example i set Player House GDIB i will have that sidebar _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
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