Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Fri Jul 15, 2011 3:48 pm Post subject:
nope firewall because nod engieers were in that tower that you need to defend and they've cripted all data about their presence there XD _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey Last edited by LordCesare on Sat Jul 16, 2011 2:28 pm; edited 1 time in total QUICK_EDIT
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Sat Jul 16, 2011 3:51 pm Post subject:
just extract everything in yoru TI Folder, pick up every mission (nod1a.map gdi1a.map ect..) and .ini files and put them too in the TI Folder _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Sun Jul 17, 2011 11:35 am Post subject:
Because i need to connect that mission with final GDI mission. In GDI you have to destroy them, in Nod, you have to defend that last missile silo (is only for "mission purpose"), the temple... well i can't leave it out XD. should i delete one of them? _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Tue Jul 19, 2011 1:22 pm Post subject:
I hope to see very very soon the new release of this mod so I can put more things on my maps (waiting for comment on this campaign) I want the Globotech UserInterface <_< there is one ? _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
First of all, big Kudos from me to you for actually carrying out what is probably one of the most interesting TI fan-projects so far. It's always nice to see the fans making maps and their own little TI projects. I am not in the mood for typing a massive wall of feedback on your mini-campaign, so I'll just summarize it for you whilst being as descriptive as I can.
While this mini campaign seriously lacks in map detail (will get to that later) and a larger trigger variation, I have to admit, it was a fun little play-though. Some of the missions were exceedingly easy, even for introduction missions (TI's GDI Mission 1 is a good example of a decent length introductory), there were three maps that I can recall that I could complete easily on 5-10 seconds, which killed the length of your campaign vastly.
While trigger variation was poor, what you had set up was fairly decent, one of the Nod missions was actually quite challenging, However, more trigger variation keeps the player interested and deep into the game itself, a couple of surprises on the map and different attack forces rather than the same ones repeating over and over again would also be good and make your maps a lot less repetitive.
I know that your primary language isn't English, so your typos and poor grammar usage can be overlooked, your story-line was simple and straight-forward, which I liked. Straight to the point is the best way in my personal opinion.
All in all, your maps were quite fun despite the serious lack of triggers and the amount of repetition I had to endure on your maps, but this is not bad at all for a first time. I would like to see you continue making maps, especially single-player ones (it was a surprise to see someone post a campaign here before a multiplayer map, so big kudos again). Your map detailing abilities could do with some drastic improvement however. I'd suggest looking at detailed maps you enjoy and taking inspiration from the detailing used in them. I know that map detailing is a long task, but the results are always worth it. Remember that you eat with your eyes as much as you do with your mouth.
It also seems that the TI fans are more interested with cut units and campaign only units in their maps for some reason (Redeemer, Venom, Laser Cyborg, Juggernaut etc.), but you put them to nice usage when they were used on your maps.
Also, for those of you whom are interested, the Redeemer Drone will play a part in the TI campaign. All will be revealed in due time.
There is already tons of work done since the Public Beta 2 release for a new one, but we're building up to something bigger than the Public Beta 1 to the Public Beta 2 release. Twisted Insurrection gets better with age so please be patient. QUICK_EDIT
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Tue Jul 19, 2011 2:40 pm Post subject:
Thanks master Aro, about the briefing and text, I know there a lot of error and I'm so sorry about that. I've done this little campaign for test the trigger abilities, script, map, enviroment, ect. and thanks to a lot of experienced modder, mappers who followed me , I'm so happy to join this community and i hope to be a good teammate together I'll make better single player campaign for this mod
Always together with this mod like a brotherhood
_________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
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