Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Wed Jul 13, 2011 4:28 pm Post subject:
My little mini campaign
Hi Guys! thanks to you and this forum, i know a lot of new things about mapping, trigger. ecc but i have more things to learn about trigger scripts, and now i'll test what i know with this mini-campaign of 5 mission for each faction.
GDI Camapign: Battle against Tiberium
Nod Campaign: Battle against Brothers
GDI Story:
In this campaign you're not fighting the usually enemy (Nod), but the main enemy will be the tiberium.
The missions will contain a lot of Tiberium Lands and lifeforms (green atmosphere, lot of tiberium, little squad incursion, mission where you have to defend your base against constantly arrival of tiberium lifeform until the time is expired ect...) i hope you will like this.
Nod Story:
This Campaign want you in the Black Hand Elite Squad against traitors who want to be allies with GDI and Globotech in the fight against Tiberium.
you have to stop them. The mission are more longer with more base building ( search and destroy and assassination (you will see)
Preview of GDI Mission 2
more info will come Comment and i hope you like it ^^ _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Wed Jul 13, 2011 4:44 pm Post subject:
It's good to see little mini-campaigns like this although the maps need work, it's a very nice bit of work _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
I would move the HoN. I find it hard to believe they would build it against a cliff. makes it vulnerable to attacks from said cliff.....so far looks good tho.
Still might wanna work on the green
The GT and GDI really looks outta place. _________________
Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Wed Jul 13, 2011 5:59 pm Post subject:
in nod mission the enemy will not attack the bases because i've set the bases NodA allies of GDI infact you can't use those buildings ( some kind of first mission of nod in TS but without production) _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
Just asking, if you know how to edit light post brightness in a map.
Anyways I suggest tuning down the global green lightning a bit (I know the effect you're going for, but tune it down a bit, it makes certain
buildings look out of place), and using more invinsible lightposts in the areas where is tiberium.
Also your backside cliffs would look a lot more natural, and thus better, if you would place them manually, tile by tile. It's more work but worth it.
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Wed Jul 13, 2011 6:45 pm Post subject:
about green i've set it basic light (1.000000)
and nope i've resolved the problem about auto cliff (compatibility problems) but just like TiberianFuture said in my other Post, I use tile by tile
How can i set the time start and win after timer expired?
about light how much green should i use? _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
First you need to create trigger with action '27 - timer set', the time is measured in seconds in the box.
Then create trigger with event '14 - mission timer expired' and action '1 - winner is'.
There ya go _________________ Check out some TF Kane's Wrath action:
Tournament 3rd place. Vs. bikeRushOwnz in tournament. Ladder wars vs. bikeRushOwnz. QUICK_EDIT
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Wed Jul 13, 2011 7:56 pm Post subject:
Aro wrote:
I enjoy seeing TI Fan-maps and just so you know, I will actually play them when I get the chance. Respect.
Respect bro
[TiberianFuture] wrote:
First you need to create trigger with action '27 - timer set', the time is measured in seconds in the box.
Then create trigger with event '14 - mission timer expired' and action '1 - winner is'.
There ya go
Thanks Bro i'll try it now _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
I mean the trigger settings, not the script. Select Edit->Triggers-> the trigger that spawns the units -> Action -> 80 - Reinforcement at Waypoint, then select the waypoint and the Team. _________________
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Thu Jul 14, 2011 9:05 pm Post subject:
Nod 4: Tiberium of mass destruction
(this mission is a connection to the final GDI Mission story)
You will have to build a base and capture the tiberium in this area and destroy the Nod traitors _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
No, what he meant is that if he makes 'megamap' images, the maps and thus the campaign would be spoiled. IMO it's not good to show too much
of singleplayer maps, just trust to the mapper's abilities.
Errors can always be reported and fixed after it's released. _________________ Check out some TF Kane's Wrath action:
Tournament 3rd place. Vs. bikeRushOwnz in tournament. Ladder wars vs. bikeRushOwnz. QUICK_EDIT
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