Code:
Prerequisites
Object =
Science =
End
Object =
Science =
End
Code:
Behavior = VeterancyGainCreate ModuleTag_
StartingLevel = VETERAN
ScienceRequired =
End
StartingLevel = VETERAN
ScienceRequired =
End
As of now, I can only think of side stepping that could be a little player-unfriendly: A Unit that requires said science to be built, and upon creation it grants the upgrade. The unit could be finetuned to die and the price could be free, so it would essentially become an 'activate' button. Anyone have any other ideas?