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Cost: 1400
Prerequisite: Workshop, Tiberium Facility
Role: Hit-and-run, support
Strengths: Mobility, can attack multiple targets at the same time, self-destructing EMP blast
Weaknesses: Close range attack
Yet another tiberium creature used by the Mutants. Unlike the tiberian fiends, which are tamed, the floaters are too chaotic and simple creatures to be tamed. Instead, the Forgotten perform surgical operations on captured specimen to pacify and control them. They are directed using electromagnetic impulses. The Tacitus has been the key in understanding and making this process work. Some Forgotten question the capture and tranformation of floaters into combat units, stating this is exactly the same exploitation that Nod is doing to their own people. While many question the morals behind this, the floaters are simply too valuable for the Forgotten and their survival.
Like their wild counterparts, the Forgotten floaters are fast moving hovering units that can deal electric damage to nearby enemies. They are most effective against unarmored and lightly armored targets, though they are able to go against heavier armor as well. A single floater can attack multiple targets around itself at once, provided they are close enough. A Forgotten commander should always attempt to exploit this ability, since it can be used to cause disarray among enemy ranks. An attacking floater isn't exactly careful in what it hits, so any nearby friendly units will be damaged too (excluding other floaters)! The floaters can also be commanded to overload themselves, which creates an EMP blast that disables any nearby mechanical units and buildings (both enemy and friendly). A downside to this tactic is that the overloading process destroys the floater itself. The EMP blast loses strength the further it travels, so targets closer to the floater will be disabled for a longer time. Like all tiberium creatures, floaters can heal on tiberium fields. They can also detect nearby stealthed units and buildings and are unaffected by EMP based weapons.