Posted: Fri Jul 03, 2009 12:37 pm Post subject:
[KW] GDI 03: The Fall of Black Hand
Subject description: third part ready to roll!
This is the third part, final testings done and all should be as they should be.
Story:
After Marcion escaped from the hands of our Commander, things didn't look too good for Steel Talons. However, thanks to the Commanders fast responce, Marcion's hovercraft has been tracked down to Australia, heading at full speed to his stronghold there.
"Commander, this is absolutely our last chance. Move in, cut off communications, and gain intel on his defences, then launch an assault and capture good Brother's fortress. There's no other option."
Location: Australia
Time of day: Afternoon
Weather: Sunny
EDIT: Uploaded a new version with improved textures, comments are welcome.
*****UPDATE*****
This gets few things too, namely a map.str file and an "exploit" fix, I hope they help
Hi again, I found 1-2 exploits you should know about:
Instead of going for objective 1 (to capture that station south) you can delay that on purpose. Then harvest every tiberium field on the map, move your mcv close but not too close to the Black hand base and build a ton of defenses. Then move your MCV on that hill that overlooks the nod base. Now you can build turrets and buildings inside their base. I actually spammed 6-7 turrets anti vehicle and anti infantry not only on the overlooking hill (which they can't access) but also inside their base near their harvesters and barracks.
Then activate objective 1 and they will run to their death.
ps: The surprise at the end was great. I will not say more cz I do not want to spoil it for others. Thank you, you are trully talented. I am jealous in a good sense. QUICK_EDIT
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