Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sun Jun 28, 2009 11:03 pm Post subject:
Grizzly tank remake [RA2 scale, TS normals]
Also I wanted to remake some old Allied tank.
EDIT: Oops, I wanted to add 3rd option to the pool, but somehow I haven't saved it (I meant if it's not beefy either fat, but something else),
you can answer "fat" if it's not beefy, but something else (even if it's not fat in your opinion).
HOPEFULLY FINAL EDIT: Updated. There are 3 versions in the pack now (standard, one with grey instead of brown (grizzg) and one with metalic blue instead of brown (grizzmb)).
ingamev1_4.png
Description:
current version - just few touches on colour...
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vers.jpg
Description:
versions
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ingame.png
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old version in-game
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Grizzly has been remade.zip
Description:
current version, contains voxel (turret + body), icons
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Don't blame the others if you haven't checked your own (in)ability in the first case. Last edited by partyzanPaulZy on Sun Jul 05, 2009 2:47 pm; edited 10 times in total QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sun Jun 28, 2009 11:13 pm Post subject:
I used #90 and darker as main colour, because I was afraid of too bright voxel, but TS normals are darker than RA2 ones.
EDITED a bit (the brightest colour is #88 now, see the first post). _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. Last edited by partyzanPaulZy on Mon Jun 29, 2009 12:06 am; edited 1 time in total QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Jun 29, 2009 12:57 am Post subject:
1st I took a screenshot in the Voxel Viewer,
then I massively edited that screenshot in the Gimp (using similar colour to those on WW Grizzly cameo),
in the end I pasted the final picture into Grizzly cameo background.
cameoMaking.jpg
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that painting in the preview is just 40% of that in my PC
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Don't blame the others if you haven't checked your own (in)ability in the first case. Last edited by partyzanPaulZy on Mon Jun 29, 2009 1:00 am; edited 1 time in total QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Jun 29, 2009 1:05 am Post subject:
@L()KI:
Sorry ,
on the other hand I am thinking about public 3DS model of Tiberian Twilight beta Mammy. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
lol, no it stands for my Name "Daniel"... now that you say it i might change it, anyways what does Yigger stands for? google does not know what is it too QUICK_EDIT
like Oshog, I love it. It looks so muck more kickass than the current one. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Jun 29, 2009 12:30 pm Post subject:
I can post here also version with grey (or even metal blue or combo) without brown, but look on ore miner container...
Roadwarrior wrote:
Quote:
It needs shading with some brighter colors, on the remap also, a bit to much detail IMO, and it kinda looks a bit muddy.
I hope you looked on picture which is up to date.
shading: there are some places I can brighter a bit more, but there's still danger of crapness.
A bit too much detail? Huh? I know it's detailish, but it's not pixelated.
muddy:
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Don't blame the others if you haven't checked your own (in)ability in the first case. Last edited by partyzanPaulZy on Mon Jun 29, 2009 3:14 pm; edited 1 time in total QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Jun 29, 2009 3:16 pm Post subject:
I have uploaded new version with slightly brighter colours on top places.
@Deformat: I have ICQ, but I plan to create my QiP and maybe Skype account.
BTW, now I have to remember 20 passwords... _________________
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Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Jun 29, 2009 9:02 pm Post subject:
You were right.
Also this happened when I forgot that TS normals are darker than RA2 ones and visually more close to each other (less contrast),
so the brightest metalic colour was the #90 (the voxel with RA2 normals glows if if the colour is brighter than 87).
The other problem is the balance:
too blurry/toony--------------optimal--------------pixelated _________________
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Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Jun 30, 2009 12:02 am Post subject:
Hmm, I will think about it.
BTW, what are the criterias for spotlight? _________________
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Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Jun 30, 2009 3:41 pm Post subject:
I have brighten it up again.
Is it bright enough now or still too dark? _________________
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Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Jun 30, 2009 11:37 pm Post subject:
*bump*
So how, is it bright enough or still too dark?
(I really want to know it.) _________________
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dunno it looks a little too gritty to be an allied tank, their stuff usually looks too clean for their own good (maybe that's why they suck so hard?) anywho, i think the amount of detail gives it a "dirty" look ingame, but if you're planning on releasing other voxels following the guidelines you just applied, then i bid you good luck and i do await more QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Wed Jul 01, 2009 11:10 am Post subject:
Probably too, I meant brown colours should represent dirt, but grey shades and details can look dirty in the result.
Updated:
versions:
current standard version:
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Don't blame the others if you haven't checked your own (in)ability in the first case. Last edited by partyzanPaulZy on Thu Jul 02, 2009 12:15 am; edited 1 time in total QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Thu Jul 02, 2009 12:01 am Post subject:
That's one of many reasons why I used TS normals on this voxel: neon lights...
I found and fixed one bug which happened during last edit (weaker kind of black dots syndrome), otherwise it seems to be finished, just tell me, I will fix if there is something wrong. _________________
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Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sun Jul 05, 2009 2:46 pm Post subject:
So it's not good enough for spotlight?
(I promise, I won't bump this topic again) _________________
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Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Jul 05, 2009 3:10 pm Post subject:
partyzanPaulZy wrote:
Probably too, I meant brown colours should represent dirt, but grey shades and details can look dirty in the result.
Updated:
versions:
current standard version:
Its look great and the use of TS normals work, but it doesn't really fit RA2 with its dull and dark design.
The cameo is great too. Its always good to see more people that can turn voxels into RA2-style cameos. If you want to make it fit RA2 better, increase the contrast and brightness of the lit faces (see the original Grizzly cameo) and make that antenna stick out less.
(spotlight, nonetheless) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
spotlight is crap!
it´s worth nothing since stuff gets spotlighted that does not deserve it...
but to tell the truth, if the spotlight-forum wasn´t that crap-filled, then your voxel should be spotlighted.
it maybe doenst´t really fit RA2-voxels but if you plan to replace westwoods crapy voxels it doenst really matter. _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
If anyone sees stuff they think shouldn't be spotlighted, let me know and I'll take a look
You can start by looking at page 3. Yes, some of those voxels were great when they were made, but like the editors and voxel artists have improved, spotlight doesn't or shouldn't stay in one place, if you understand what I mean. _________________ QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sat Aug 08, 2009 11:21 am Post subject:
They have all TS normals, greyer version is grizzg, metalic blue is grizzmb,
normal (with brown parts) is just grizz. _________________
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