Posted: Tue Jun 16, 2009 8:27 pm Post subject:
Interior Theater
Subject description: View all terrain pieces that will be in the TI Interior Theater.
Having lots of free time recently I thought it would be cool to get back to work on the planned interior theatre. Joshy made a sweet little return and posted some models for the Interior theatre such as the power coils in the image below. Temperate theatre is almost finished, just a few fixes on some terrain tiles need to be made and the cliffs and dirt roads still need replacing, other than that it's finished. Here is a small preview of the Interior theatre so far.
(Power coils by Joshy, terrain tiles by me)
This theatre is still in it's early stages but more work will be posted soon. I've got loads of plans for the next week which are of course my usual antics, beer, sex, and chilling with the lads of course.
The Interior theatre will be limited to the campaign and some game-mode maps (which will be explained another time and not now). More to come soon. QUICK_EDIT
I love you guys, seriously I always wanted interior theater in a game/mod
It doesn't look very inside but I guess the walls will determine that _________________ With sadness in my heart and joy in my mind QUICK_EDIT
Looks more like a dungeon (as long as there are techy tiles too, then doesnt really matter) and the buildings are way too blurry but looks good otherwise.
ooooh- nice, yeah buildings could be sharper but at the same time the blurriness makes em look deep underground such as games like bauldur's gate at the same time. who made this btw? _________________ QUICK_EDIT
Don't worry, the walls (cliffs) are of top priority, I think Joshy has started modelling some (I think Frankie may be doing something too, not sure yet though). QUICK_EDIT
Mhm, Civilian Gates which are indestructable and just open after you did something special (Trigger, changing House from 'neutral' to 'special') That would be awesome... _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Wed Jun 17, 2009 5:04 pm Post subject:
Nice!
It was int the Emperor: Battle For Dune when I saw interior terrain for the first time in RTS (I mean that Guild ship). _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Joined: 06 Apr 2009 Location: eating cheese sticks at my new laptop, getting constipated
Posted: Thu Jun 18, 2009 12:30 pm Post subject:
Unfortunately, interior theater brings less of a chance of large Tiberium patches... _________________ Don't throw me into the briar patch.
You and your silly little words. QUICK_EDIT
As I said in the opening post, this theater is limited to the campaign and some certain game modes, no need for Tiberium. There will be certain tiles of Tiberium sprouting through the ground however. QUICK_EDIT
The power plant looks much better now.
The generator fits in perfectly with the terrain and power station.
The terrain is something different than what we saw in Red Alert but I do like it.
No need to be xenophobic as the whole team is talented. QUICK_EDIT
my only suggestion is perhaps change the colour scheme to something else not majorly dirt like. It would make your work stand out more, especially from playing temperate maps....... _________________ Delirium.. QUICK_EDIT
I see big-ass crab/moster thing with a pair of huge cables going into it's head. I'm guessing it's the origin of the thorns and is being controlled by (insert faction here), probably Nod or a splinter group tho. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 06 Apr 2009 Location: eating cheese sticks at my new laptop, getting constipated
Posted: Sat Jun 27, 2009 1:55 pm Post subject:
Is it an old TD building? (looks like an old TD refinery) _________________ Don't throw me into the briar patch.
You and your silly little words. QUICK_EDIT
I see big-ass crab/moster thing with a pair of huge cables going into it's head. I'm guessing it's the origin of the thorns and is being controlled by (insert faction here), probably Nod or a splinter group tho.
Quote:
You are damn close to it...
Quote:
Is it an old TD building? (looks like an old TD refinery)
And no, that looks almost nothing like a TD ref, TD refs didn't have abominations of nature attatched to them out front. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 06 Apr 2009 Location: eating cheese sticks at my new laptop, getting constipated
Posted: Sat Jun 27, 2009 2:23 pm Post subject:
it looks like a white tower with a hole on top attached to something brown... _________________ Don't throw me into the briar patch.
You and your silly little words. QUICK_EDIT
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