Posted: Sun Jun 07, 2009 10:03 pm Post subject:
Pictures from v 1.4
Lets start with some closer look on new units.
TE_BEAM_CANNON.jpg
Description:
New model for beam cannon. This one can deploy portable stealth generator in addition to beam cannons normal abilities.
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TE_BUGGY.jpg
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New model for Nod Raider Buggy. Its more armored and more firepower now.
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TE_FALCON.jpg
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Gdi new hover unit. Originally it was light hover Apc, but then i realized that light apc is not gdi way, so i come with different use for this unit. Now its light and fast unit for early game reconnaissance and is also useful for rush tactic. Its armed w
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TE_GDI_APC.jpg
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New heavy armored APC. Quad cannon in turret suits better Apc´s anti-aircraft purpose and increases attack bonus vs Aircraft.
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TE_mammothII_new.jpg
Description:
My vision of Mammoth MK II in Tiberium Wars is now complete. Unlike Tiberian Sun version this one got better legs joints which allow legs to turn aside, now it really looks like it could work in real life.
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sun Jun 07, 2009 11:04 pm Post subject:
Now it takes some grades!
Really nice models, superb textures and great mammoth model.
Damn, now I feel kinda ashamed that I still can't animate 3D models... _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Mon Jun 08, 2009 12:25 am Post subject:
Nice models, specially a huge improvement on the Mk II, the APC and the beam cannon are fantastic.
On a side note Nod's logo on the raider buggy and on the beam cannon are mirrored. And the falcon could use a new turret . QUICK_EDIT
God, the Mammoth Mk.II looks horrifyingly awesome! I bet it'll instill fear into all those ol' noddies! _________________ Please, read the signature rules of the forum. QUICK_EDIT
I think you might wanna try shortening the front part of the beam cannon, it sticks out a little too much. Also try to put the cannon on a turret that can pivot upwards so that the cannon is able to properly tilt to face a target. btw I "Portable Stealth Generator" should be changed to "Field Stealth Generator". The word "portable" is only semi-accurate in this case because yes it is transported by a vehicle, but once placed down, you can't pick it up and move it again.
APC is good although I think 4 guns is a little overcrowded. You squeezed 4 barrels into a very tight confined space. Try enlarging the turret a little. Although personally I would recommend cutting down to 2 guns to make it less cluttered.Still it definitely has an APC look now as opposed to EA's rendition which looks more like a reconnaissance vehicle.
The new "power generator" design for the Tiberium core is awesome. Nice upgrade on the Mammoth design too _________________
The white lady~! Last edited by Valdez on Mon Jun 08, 2009 7:10 am; edited 2 times in total QUICK_EDIT
Feedback:
I think you might wanna try shortening the front part of the beam cannon
...wut? Playing/watching too much beamspam?
I have no idea what you're talking about. FYI I suggested shortening the chassis because to be frank right now it looks like a penis on 6 wheels with an IR flashlight on top. I haven't seen a C&C vehicle this phallic since Marcion's transport in KW!
Besides I've always disliked the idea of the Nod Beam cannon, with its lasers that combine, or bend or seemingly defy several other laws of physics. Personally I'd simply prefer that the Laser Capacitors upgrade affect the Scorpion in giving it an extra THEL turret on its main turret with a small (venom laser size) but long range laser instead of replacing the scorpion gun entirely. Either that or simply give long range laser to the Avatar which looks less silly than EA's little 6-wheeler with an ice cream cone on top.
Of course this is Carnius's mod and strictly speaking if he wishes to keep beam cannon I fully respect that. _________________
The white lady~! Last edited by Valdez on Mon Jun 08, 2009 5:18 pm; edited 1 time in total QUICK_EDIT
So when i look on my model i see lizard. But if you cant help yourself you can think that Nod got new big dick to f*ck others
Valdes wrote:
Besides I've always disliked the idea of the Nod Beam cannon, with its lasers that combine, or bend or seemingly defy several other laws of physics. Personally I'd simply prefer that the Laser Capacitors upgrade affect the Scorpion in giving it an extra THEL turret on its main turret with a small (venom laser size) but long range laser instead of replacing the scorpion gun entirely. Either that or simply give long range laser to the Avatar which looks less silly than EA's little 6-wheeler with an ice cream cone on top.
I see a point, but Beam cannon has also support role in this game and now i add ability to deploy stealth generator. Also, there is reference to beam cannon in campaign (siege temple prime).
My idea is about to preserve old beam cannon role in this game, but with different design and add new ability to make it of more use. QUICK_EDIT
Well that would mean Kane put a dick in charge of Nod for over 10 years until Act 2 of KW!
Brother Marcion proclaimed Kane to be false and that they should follow him. Kane didn't put him in charge, and when you capture him he just uses him to tell his followers that Kane is actually the true prophet afterall. QUICK_EDIT
Oh so it's a lizard. Hee hee ok. The elongated streamlined shape IMO is more suited for watercraft though. Your basilisk's wheels are closed very tightly around the middle so technically there might be some instability in the front (although EA themselves did unstable vehicles like the Avatar)
Beam Cannons IIRC (not sure haven't played C&C 3 in ages) are actually already pretty deadly if cloaked. 5-6 of them could kill a heavy structure in seconds. They were very dangerous to buildings. In contrast the other heavy laser weapon, the Avatar wasn't useful. In games, players rarely had the time to cannibalise vehicles for the minor benefits offered, which is why I was glad when TWA (and subsequently essence) replaced that mechanic with self-upgrades which were more efficient.
@omegabolt
Yes, Mr Dick was indeed put in charge of Nod because Kane doesn't go public until 2047 (Marcion was a puppet leader but still.... of all the pupper leaders Kane had to pick the crackpot in a cape)
The first time I saw the MKII in action was in TE 1.2, there I already found it perfect, but if I see the new Model WOW, you mod keep me playing C&C3 QUICK_EDIT
I think the beam cannon is a bit to large, I liked the size of the default model, but found it to..teardrop.
Mammy looks awesome btw make it leave happy face footprints this time!
Quote:
Yes, Mr Dick was indeed put in charge of Nod because Kane doesn't go public until 2047 (Marcion was a puppet leader but still.... of all the pupper leaders Kane had to pick the crackpot in a cape)
I'd take him over Killian and Alexa any day. They both F&*ked Kane over big time _________________
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