Posted: Sat May 09, 2009 5:53 pm Post subject:
article in german pc-games
hey there,
there was an artical about your mod in german pc-games.
i´ll upload some fotos later _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sun May 10, 2009 6:57 pm Post subject:
Hmm, this mod deserves to be spotlighted.
On the other hand, I can't remember when I was reading paper pc-games magazine for the last time (I just know it was the Level, which costs (with DVD) like some XXX magazine...). But still, it's a good news.
It seems this is probably the first pc-games magazine which wrotes about TE, congratulations anyways.
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@Carnius: Nebo že by v Levelu byl článek? Jestli tam nebyl, tak jim zkus napsat (třeba i s odkazem na toto forum). _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. Last edited by partyzanPaulZy on Fri May 15, 2009 9:17 am; edited 1 time in total QUICK_EDIT
i have a scanner, but i saw this when i was visiting a friend last week.
took some quick fotos with my mobile phone...
will try to get scans in some weeks _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed May 13, 2009 8:22 pm Post subject:
I cannot use pictures with that quality in the frontpage. Is there any other german visitor who has access to this magazine and can place it in the scanner for us? QUICK_EDIT
Wow, im totally impressed that TE really made it to real pc magazine. Pity pure quality of these pictures, i like to know what they say about it (i understand Germany a bit), but considering final rating they like it and that is great. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Fri May 15, 2009 9:25 am Post subject:
Es macht sehr spaß! Das is gut!
Bad thing is only the fun factor was so high,
design and content (range/size) factor were low.
But I thing the 1.3 is better in these. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
got to correct myself...the article was in german "GameStar"
nvertheless i will try to ged better fotos/scans _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
I'd guess..."The Mammoth Mk.II unit is armed with two Railgun cannons and missile launchers for anti-aircraft." The rest I dunno _________________ Please, read the signature rules of the forum. QUICK_EDIT
I have read the article in the original pc-games, and the first thing I was thinking:
Man if they already like 1.2 so much, what would they think about 1.3!!!! QUICK_EDIT
they are basicly telling which new units there are and eg that the mammy needs support coz it is that slow.
they say that the new units need new strategies coz balance has canged.
eg a squad of mammys mk2s and titans destroy a base in seconds but an army of cyborgs make them donuts
the AI is using the new units in skirmish and campaign, eg alexandria mission (now harder than before).
optical changes (new unit-gfx,etc) bring in some variation. eg smoke from rokets and the railguneffect (is similar to that one from TS).
Ragdoll-system is mentioned (comparision to DOW2).
I wonder how they 1. messed up the link 2. gave such a low rating on graphical quality, even after praising the particle and ragdoll effects. _________________
I foresee men in black knocking up on their doors...or we could give them a call But meh, at least TE got featured. The wrong URL is a massive no-no. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I wonder how they 1. messed up the link 2. gave such a low rating on graphical quality, even after praising the particle and ragdoll effects.
Heh considering TE adheres to the artistic style used by EA I'm not really that surprised. I showed a UAW player closeup pictures of the Medic and Flame Tank and he asked "why are the models so shitty?" the guy, accustomed to the visual standard of UAW where infantry models can go over 2000 polygons, was appalled at the comparative quality of C&C 3, a game which was released in the same year as UAW.
Of course this isn't Carnius's fault. In order to make the Essence units blend into their official counterparts the same art style needs to be used. And EA's art style is pretty sub-par. Show below is a screencap from the Regenesis mod, it's an EA Black Hand standing beside a Nod officer:
Now I'll bet if you took out the Officer and inserted, say a Sayeret from MEC2, or an Istrika from Asylum, etc you'd still observe a vast difference in quality compared to the EA black hand soldier.
Oh and for the non-UAW players here who are curious exactly where lies UAW's standard for infantry models:
I think the Imperial Warriors look better than the UAW infantry
They would looks decent to me, but EA had to (once again) skimp on the textures (especially for the weapon). If you look at the Black Hand you can see just how low-detail the textures are (btw that pic was already taken at max graphics)
Destiny wrote:
Also, Yuriko's not moe enough
Does EA even understand the meaning of that word? As far as EA is concerned, "moe" probably means bartender guy from The Simpsons... _________________
Heh considering TE adheres to the artistic style used by EA I'm not really that surprised. I showed a UAW player closeup pictures of the Medic and Flame Tank and he asked "why are the models so shitty?" Laughing the guy, accustomed to the visual standard of UAW where infantry models can go over 2000 polygons, was appalled at the comparative quality of C&C 3, a game which was released in the same year as UAW.
Of course this isn't Carnius's fault. In order to make the Essence units blend into their official counterparts the same art style needs to be used. And EA's art style is pretty sub-par. Show below is a screencap from the Regenesis mod, it's an EA Black Hand standing beside a Nod officer:
Yeah, i follow EA example in their art packs, they usually using low-poly models for infantry and even vehicles, mammoth tank got just 980 polygons, average infantry model is around 500 polygons. I believe this must be done so for reason, maybe engine limitations, so i dont want to push cnc3 engine too far so i keep my model also only around 1000 polygons. But i have to improve textures on certain units, that for sure. QUICK_EDIT
Yeah, i follow EA example in their art packs, they usually using low-poly models for infantry and even vehicles, mammoth tank got just 980 polygons, average infantry model is around 500 polygons. I believe this must be done so for reason, maybe engine limitations, so i dont want to push cnc3 engine too far so i keep my model also only around 1000 polygons. But i have to improve textures on certain units, that for sure.
Yeah I understand optimisation but I think EA took it a little too far. I mean there's always dynamic LOD or stuff like that to optimise without compromising model quality. _________________
I'm not surprised honestly. Normally with games when you zoom in at something it looks nicer, more detailed etc. With most of the stuff in SAGE games like C&C 3 it sometimes is actually the opposite. _________________
The problem with TW is not the polycount (the sage engine can handlue huge amounts if the models are set up correctly), but the facts that
a) The EA modeler had no clear line about the ploycount... the buggy is so lowpoly that the wheels dont even appear round ingame , while most units are quite decent (tier3 units and KW units have even more polys).
b) EA allways resizes the unit textures, resulting in the lose of details and blury outlines for player colors (not to mention the dds compression)... _________________
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