Posted: Sat Apr 11, 2009 9:56 pm Post subject:
Idea For Predator Tank
So after playing 1.3 I had an idea for the use of the Predator tank now you've practically removed it from GDI arsenal. Have it as a mutant vehicle available from the mutant hovel. QUICK_EDIT
Posted: Sun Apr 12, 2009 12:38 pm Post subject:
Re: Idea For Predator Tank
GDI arsenal still has the predator tank as a reinforcement power unit. Hovel entrance cannot accommodate vehicles anyway. _________________
The white lady~! QUICK_EDIT
Predator stays where he is now, in support power. But this give me an idea. Mutant hovel can´t accommodate big vehicles, but something small yes, something like pitbull maybe? QUICK_EDIT
It can be converted into a neutral war factory, rename it I dunno... Vehicle Depot or something... The current idea of having it dispense vehicles one-shot is kind of boring anyway. _________________
The white lady~! QUICK_EDIT
Can't you just use the cloaking field power? I reckon that's the reason why there's no such upgrade for any unit to achieve stealth (except the Avatar, but that one is only stealth when moving so the cloak field is still better) _________________
The white lady~! QUICK_EDIT
Well considering this was meant to bring stuff back from Tib Sun, it doesn't make much sense that the stealth is missing from what is effectively the advanced artillery.
Just a note though, the avatar idea was ingenious. QUICK_EDIT
The Artillery was never stealth in Tib Sun so "bringing it back from TS" would mean no stealth anyway :p
It was an EA idea to give Nod a stealth howitzer (Specter), that being said the Cloaking Field does still fulfils your needs if you want to cloak any vehicle including Artillery. Personally I'd rather the Cobra get firepower upgrades like incendiary ammunition which will make it like a Generals Inferno Cannon. _________________
The white lady~! QUICK_EDIT
Predator stays where he is now, in support power. But this give me an idea. Mutant hovel can´t accommodate big vehicles, but something small yes, something like pitbull maybe?
There's no humvee in the game. Carnius'd have to make one for that to apply. I prefer he work on the main stuff though.
Re-allocating Pitbull as a mutant vehicle wouldn't be too much trouble. Quick alteration of texture to beige/light brown and removing the GDI flag ought to do the trick. I still don't think the Hovel entrance can accommodate it though. _________________
The white lady~! QUICK_EDIT
Re-allocating Pitbull as a mutant vehicle wouldn't be too much trouble. Quick alteration of texture to beige/light brown and removing the GDI flag ought to do the trick. I still don't think the Hovel entrance can accommodate it though.
It fits quite well
But there is a small bug, he perform a strange u-turn at the entrance, dunno why QUICK_EDIT
Posted: Wed Oct 21, 2009 4:08 pm Post subject:
Mutant Weapon Workshop
You could make a neutral warfactory. Just to make commando vehicles. You have ghoststalker, why don't you have for example a tank that is scraped but it is stronger than other and you can build only one. Also you could add on mutant hovel a quardian tower which can attack infantry, tanks and aircraft. Not to be way strong but only to defend the hovel. Now if you want to capture it you should destroy the tower first, but tower after a while reconstructs.
If you accept this idea you could also add a vehicle which is strong against infantry and artilery. The choice is yours. QUICK_EDIT
Interestingly I've always imagined the stereotypical "factories" in RTS games being Motor Pools. It'd make more sense for them to be large garages with vehicles parked inside that emerge when you "buy them". In fact UAW had a war factory named a Motor Pool, although granted it still looked like a factory, smokestacks and all... _________________
The white lady~! QUICK_EDIT
Joined: 21 Oct 2009 Location: Somewhere in the great nothingness
Posted: Sat Nov 07, 2009 1:01 pm Post subject:
there is an neutral structure called "Expansion Point" in the game it does nothing,projects only an aura for base building around itself,think that structure could be remade from ground up as an more functionable thing. _________________ QUICK_EDIT
Posted: Sat Nov 07, 2009 8:34 pm Post subject:
Building
Eagle 11 wrote:
there is an neutral structure called "Expansion Point" in the game it does nothing,projects only an aura for base building around itself,think that structure could be remade from ground up as an more functionable thing.
It could be neutral heliport or something. It reminds of that. QUICK_EDIT
Joined: 21 Oct 2009 Location: Somewhere in the great nothingness
Posted: Wed Nov 11, 2009 5:55 pm Post subject:
Not suggestions just ideas for further time
A:There is an campaign structure belonging to NOD in GDI campaign mission Casabad,structure is named Weapon factory too (or so thing);it could be serve as model for neutral war factory by removing Nod assets from building,and some retexture work.the vehicle will emerge as in regular NOD factory;by the way reminds me of an missile silo too.Could be remade as an neutral structure enabling an missile shot support power(as EMP center does).About the support power:In 2. GDI campaign mission you have an support power,it shoots an rocket(modernised tomahawk i assume) on the marked spot by Snipers as Juggernaut does too.By removing the marker logic it could be enabled as neutral support power.(or at least i assume so)
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B:Give Field repairs power to GDI and Nod too,enabling by Tech center,Scrin haves something like this in TW(or was it in KW,argh). _________________ QUICK_EDIT
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