Posted: Thu Mar 26, 2009 12:46 am Post subject:
Sweetness, you can have more than one starting unit
There is a tag for the starting unit in generals that reads " StartingUnit0 = " and I have never really payed much attention to the 0, until today when I tested it. I added StartingUnit1,2, and 3 tags, and they worked ingame, so guess what, classic amounts of starting units are back in! I'm guessing that I can have 10 total, (0-9 is what I am assuming. If it was more it would be 00-99 right?). Which brings me to the next question, How am I gonna balance these?
10 Units - 1 for the dozer, which leaves me with 9. I should use a combo of basic infantry and tanks.
Conscript ............100
GI ......................200
Initiate.................200
Peacekeeper........200
Imperial Warrior...150
Rifleman..............100 (was 80, but really?)
The common demoninator for that is 600.
Medium Tank........700
Heavy Tank..........950
Grizzly Tank.........700
Rhino Tank...........900
Lasher Tank..........700
Guardian Tank......950
Hammer Tank.....1000
Tsunami Tank.....1000
This one is a little more tricky. But lets just 4 tanks for the light tanks group and 3 for the heavy. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Hmm...I think you should first balance things out before you decide the starting units _________________ Please, read the signature rules of the forum. QUICK_EDIT
Hmm, maybe a special unit obtainable via start units and Reinforcement Pads (if you decide to keep them) only. They would have different models and all, but their stats are pretty much the same, except for small faction specific things and upgrades. QUICK_EDIT
I personally like starting units, like in YR and such, and they worked fine. I don't really understand what you are suggesting; like a unique unit per side?
I was thinking of using the method I am using now to have the (starting) tanks turn into the specific tanks as the starting MCV turns into the specific MCV.
Also, I haved tried editing any of the menus yet, but I am sure that thre could be some options not seen. I know for fact, that online games have the option to limit the factions to the original three, so there's a small chance that the starting units option might be in there. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Starting units is a complicated thing, I personally would say that the less used not so powerful units should be started with, just to remind the player of their existance.
ECM Tank is out of the question. Disable someone's dozer at the start of the game? No. Avengers with Hellfires can kill dozers and stationary workers. Rangers can kill dozers and workers. Blackhawk is a flying ranger. Gattling tank will kill dozers and workers. The Riptide ACV will kill dozers and workers. Minelayers will kill workers. Flak Tracks will kill workers. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I think the 5 or so light infantry we have now are good enough. They generally move slow enough that the enemy could at least build a basic anti infantry defence, or a barracks and more soldiers, before the infantry will arrive to attack. So they are used pretty much for scouting and garrisoning key points. QUICK_EDIT
yeah. right now the starting units are 600 dollars worth of basic infantry per side. This will allow the player to scout a little bit while the first few buildings are constrcuted, and have atleast some kind of little defense for an early rush if there are garrisons nearby. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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