i'm very sorry , i don't have that anymore and the one that was on the webspace got deleted by some unknown person... _________________ Hydraw Art on Facebook QUICK_EDIT
I had it on my FTP, but i removed it thinking there was a alternate mirror for it. I dont think i have the packed version anymore i think... QUICK_EDIT
don't worry...i have still a Squared version on my HD, altough it'll need to be finished up, this can take 1 or 2 weeks all in all with the updates and cutdowns i made with the time after the first release, so there will be a cleaner version then this time as a final, be happy.
i just don't do anything unnessesary to it. _________________ Hydraw Art on Facebook QUICK_EDIT
with clean i mean i heavyly cut it down, almost to a TS standardd, just neater looking i also deleted the big explosion s due to the extreme lag they did, atleast on my machine.
also day & night loops are gone, howeever i made coding improvements on some units, some got deleted, some are still there , just better and more balanced working and thats how it is, its still fun to play for me and looks like a more aesthetic TS version. _________________ Hydraw Art on Facebook QUICK_EDIT
You see, pretty much standart and i've cut much back in terms of ballance and lag/bugfixing, but i think it turned out to be a nice TS version how developers should have released it at last back 1998...
an example of the staying and addet changes on that screen:
More ambient lightning
Resized Cyborg units,
Reapers have become resized as how much the breast and head parts of it fit with the normal cyborg.
Hidden/Wrong codet active animations fixed.
Fixed/Changed voxels in terms of fitting...
Refined Logics such as the Hunter seeker wich is no longer selectable , it can be seen as a mobile mine.
The hacker can no longer destroy or damage buildings, they only can deactivate defenses and radar systems.
snipers have increased ROF
Reapers are no longer AA, they are more likely tank destroyers and infantry killers, in fact they are light armoured but extremely dangerous to vehicles or mechs, but bad for actual base attacks, practically useless against structures.
Juggernauzts are VERY slow but extreme good v.s. structures and infantry, needet to be guardet well.
Stealth Tanks have inreased speed.
Jumpjets increased stealth detection range
Devils Tongue can stay hidden under the surface (good for suprises)...
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Sat Feb 28, 2009 1:19 am Post subject:
Hidden under the surface? Thats cool.
As for the Juggernaut being slower, is the leg animation slower as well? Originally it was way faster than Titan's, which looked ridiculous. _________________ Destroy to create. All for the hunt to dominate!
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