Ore Miner
Heavy Tank
Mine Layer
Tesla Tank
Mad Tank
Mammoth Tank
V2 Launcher
MCV
Hind
Yak
MiG
They got a pretty solid lineup, although there are some holes in it. They do not have an early infantry capable of taking on armour and air (aka the rocket infantry), they lack an anti-infantry vehicles, and they lack a cheap anti-air vehicle.
But I believe these holes are nessecary. They have no rocket infantry, but they do have the shock trooper, which although it may not be able to shoot air units, it can't be run over. It's although a later game unit. They also have the most cost effective armor in the game, so really they should counter fire with fire in this respect.
As for anti-infantry vehicles, well this also relates to the rocket infantry because tht would be one of it's counters. However, they have some strong infantry to rely on. Their rifleman is a basic infantry, but they also have the grenaider (I think it will clear structures) the flamethrower (this could clear too) and the shock trooper could also be a good counter to infantry.
Their airfocre can also fill many of these above gaps, including the lack of an anti-air vehicle. Both the MiG and Yak can fullfill the role of anti-air, while also taking on the role of anti-infantry and anti-armor respectivly. The Hind is also a powerfull tool.
So I think in the end the Russians will be able to be roughly balanced while remaining a sense of uniqueness and play differently from the other sides. What do you guys think? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Tue Feb 17, 2009 12:17 am Post subject:
But PLEASE, call him, a Cyborg. Since EVERY OTHER unit has a generic name, why not this guy? Don't follow Renegade and go all Walt Disney. Some guy posted that, made sense to me.
Yes, I realize every C&C game save the first one (RA started the trend with Tanya; simply call her a Commando!) went with this trend, but come on! There's only one of those characters, they're not supposed to die, and you can't clone them... although in RA2 that's possible. But still.
But yeah, the prototype cyborg would be cool to have.
- - -
Of course, you're missing the naval units...
*GASP* And the attack dog! And now I remember Chitzkoi.
_________________ Destroy to create. All for the hunt to dominate!
IN-GAME NAME: MAKINTOKE Last edited by DoMiNaNt_HuNtEr on Tue Feb 17, 2009 12:20 am; edited 1 time in total QUICK_EDIT
Well, I don't exactly know if I can get fully functional naval units. I was thinking about having a support power that spawned a boat. The russians could get like the missile sub.
Volkov....lets wait until I start modelling infantry for that one. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Navy is a bit irritating to get right, but defenately not impossible, a bigger cocern is whether it is possible to blaance the navy, I mean what's GLA gonna do against a Allied Destroyer? QUICK_EDIT
I think you'd better double check the mod. Only RA factions are gonna exist, the old Generals ones are there because the new factions have no AI. QUICK_EDIT
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