Looks great, looking forward to how the Cyborg will look. That's one infantry unit which I always thought looked particularly bad in TS. _________________ QUICK_EDIT
They look great except they don't "pop" at all IMO. Either bit a brighter (their grey texture seems darker than other things) or perhaps by giving them a slight outline like TS infantry had. Or both. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jan 04, 2016 8:05 pm Post subject:
Graion Dilach wrote:
Looking at it, I'd guess a "colored alphalight-alike" SHP image with BlendMode:Additive attached to the tibtree.
_________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
amazing infantry never expect these small pixel able to show such detail from these angle but when i saw his color me think maybe it should be better if vehicle unit /building use dark brown color instant of grey just like them. QUICK_EDIT
I wonder maybe in the future, long after Rewire is finished, maybe someone can code so that openra can play in 3D like battle of dune, then convert the entirety of tiberian sun to 3D, and prehaps even remake CNC3 QUICK_EDIT
The buildings are so huge & infantries are fitting with vehicles by size, This mod should be popular in the future, I am still waiting for that. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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I feel like the project got a little too ambitious/carried away by switching to OpenRA while the engine (at least the TS part) was/is still very much incomplete. With Ares' abilities, it could've very well been completed on YR by now.... _________________ QUICK_EDIT
No. It's not an ORA or Ares. Coding both was fun. As well as graphic design.
Project management was always weak point of mine. Spending too much time on perfection some elements while completely ignoring others thus making to-do list never end
Second thing I have become bored to death when it comes to Render to PNG, PAL editing, PNG to SHP, PNG to TMP, etc. Sometimes pipeline was over-complicated because I could not agree with downgrading visuals. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Second thing I have become bored to death when it comes to Render to PNG, PAL editing, PNG to SHP, PNG to TMP, etc.
I do not think people realize how true that is. It's definitely something that killed my interest years ago. _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
Second thing I have become bored to death when it comes to Render to PNG, PAL editing, PNG to SHP, PNG to TMP, etc. Sometimes pipeline was over-complicated because I could not agree with downgrading visuals.
Too bad.
You sure Image Shaper can't be improved to make this a lot easier?
What would help you?
I'm pretty sure we can create the tools necessary to make the conversion easier,faster and less tedious. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Add an auto-palette mode in which I don’t provide a palette because the program figures out the palette based on the images I add and updates the palette if I add more images. Also provide quick options like excluding glowing/remap and glowing/remap only. _________________ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Jan 12, 2019 10:11 pm Post subject:
OpenRA got 256 colored PNG handling in this last playtest cycle (asin a trait to read the palette out from a PNG and a sprite loader to read the 256 colored PNG as any other sprite). This allows you to no longer need to convert from a sprite sheet - although you will need to add YAML metadata into the PNG instead if you intend to have the game cut the image for multiple frames and use Combine: for individual frames.
TBH what can threw people off at ORA is how XCC Mixer shows multi-framed TMPs as one single image while ORA expects the frames individually, regardless of format (since ORA does not care about formats that much, and you coulda use any sprite format which the game can parse anywhere).
Then again, RW was damn too early back then on ORA for sure and ORA is not ready. Notsure if official ORA will ever be. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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