Fantastic work and great idea/implementation about the rocky slopes.
Though wouldn't it be more logical to make only tracked and hover vehicles able to pass them and make them impassable for all wheeled vehicles like bike, buggy etc? _________________ SHP Artist of Twisted Insurrection: Nod buildings
I did. that's just there will be no visual difference between normal and garrison frames _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
I did. that's just there will be no visual difference between normal and garrison frames
No flag or team color to represent who has garrisoned the structure? O_o
...Or is the feature simply disabled for the mod?
I think this is a good thing. Adds another layer of strategy. It's like games such as Sudden Strike although sadly in YR/Ares there is no 'Hold Fire' option for garrisoned units (so they can spy) _________________ QUICK_EDIT
There's still the pip which is visible by both player and the enemy.
PipsDrawForAll=no? I though it could help..
Alex06 wrote:
No flag or team color to represent who has garrisoned the structure? O_o
...Or is the feature simply disabled for the mod?
Since UC is not a part of TS gameplay, I thought it is a great opportunity to experiment with it, anyway it was a bit plane in RA2. I not talking about of balance or usage but about idea of adding some side gameplay element with light feel of randomness like it happen with Ion Storm or Wildlife. So I though it would be nice to have abbility to setup(or get into) a ambush. So I dessided not to use a Ocupping fram. Also I made units not to auto-accquare garrisoned buildings, only return fire or or if manualy targeted.
This is not only change in UC. Buildings in RW better armored and have more health. Ocuppants have a probality to die. Flame tank, disruptor and commando units have ability to clean structures.
I did some early tests while working on r 005 and was planning to do more once I get enough content. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
There's still the pip which is visible by both player and the enemy.
PipsDrawForAll=no? I though it could help..
Alex06 wrote:
No flag or team color to represent who has garrisoned the structure? O_o
...Or is the feature simply disabled for the mod?
Since UC is not a part of TS gameplay, I thought it is a great opportunity to experiment with it, anyway it was a bit plane in RA2. I not talking about of balance or usage but about idea of adding some side gameplay element with light feel of randomness like it happen with Ion Storm or Wildlife. So I though it would be nice to have abbility to setup(or get into) a ambush. So I dessided not to use a Ocupping fram. Also I made units not to auto-accquare garrisoned buildings, only return fire or or if manualy targeted.
This is not only change in UC. Buildings in RW better armored and have more health. Ocuppants have a probality to die. Flame tank, disruptor and commando units have ability to clean structures.
I did some early tests while working on r 005 and was planning to do more once I get enough content.
Sounds interesting. Looking forward to trying it out. QUICK_EDIT
your MOD is my favorite, your modification is great is the best of all time mod.
could have a city with new structures. a city of the GDI
thanks... QUICK_EDIT
Just a small test I did to see how my infantry pack soldiers would look in this (copied the frames from SHP builder). Though the lightning looks bit off with the original infantry, is the ExtraInfantryLight higher than 0?
Gangsta, Y U NO GOD?
Seriously man, you are a ztyping genius.
Tiberian Sun Forever _________________ He who loves the game, mods the game.
____________He who mods the game, lives the game.
Looks very, very good but obviously isn't practical due to the bugs involved.
Really? I don't see why? I know it have problems with desert terrain wich is unused in Rewire. And there is a small glitch with all preplaced colored lights. However, featuare can be used for some specific maps.
Holy_Master wrote:
darn... it look amazing! i love your deployed tick tank it look so realistic. but seem like you haven't done artillery...
ps. you can use my GDI/Nod side bar as place holder if you want
but what should I do with artillery?
PS sure, I could use a GDI one. And I have dessided to use a Nod one by Dawe. I just love it.
DaRTzO wrote:
Nice atmosphere. Smile You're using map wide alpha images for the retint ain't ya?
No. It's a map script utilizing action Retint### Alpha is used but for clouds. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
No. It's a map script utilizing action Retint### Alpha is used but for clouds.
Make the arty turn into a shp building with a shp turret? Sc style.
Any other kind of funky scripts like that around?
I would like to add such things into my unofficial patch as a map makers expansion kit that I've had in mind for ages. Also I was thinking about making a custom version of Final Alert 2. With new custom scripts and a proper guide instead of the half arsed one westwood left behind. QUICK_EDIT
ad my bad my screen is just to dark that make me though his right treat as another barrel. but IMO i think you should add support legs on both side of him because just rise his barrel doesn't seem interesting enough. and i think 90 degree angle like this doesn't look good. how about just 75 degree? QUICK_EDIT
It lags indeed. And I am not going to use it at MP maps. However SP missions always run on medium speed so usuing Alpha doesnt make any big difference. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Fri Aug 23, 2013 8:04 pm Post subject:
That's amazing!
P.S. How did u make that green hint color and TS health bars? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sat Aug 24, 2013 9:37 am Post subject:
And what's about those TS'ish healthbars? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
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