Posted: Mon Jan 05, 2009 7:02 pm Post subject:
"Mammoth" Super Heavy Tank
Name: Mammoth Tank
Faction: GDI
Type: Super Heavy Tank
Weapon: AG Twin 165MM
AA Mammoth Tusk Rockets x 2 Last edited by Holy_Master on Mon Oct 03, 2011 5:30 am; edited 1 time in total QUICK_EDIT
Yes the good old mammy is back.
That reminds me I still don't have YR. _________________
I'm very inactive here at PPM...
Got other things doing.... QUICK_EDIT
Old but new, the basic shape is like the classic one but the different design elements give it a fres look, nice one _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Jan 06, 2009 5:50 pm Post subject:
This gives me an idea of creating CNC3 alpha mammoth (voxel, maybe 3D model). Another thing to do after winter term end exams.
Your mammoth is original, supermodern (unlike TD mammoth which was rather like mammoth tank from 1980's).
There are similarities with classic (TD) mammoth, pre-CnC3 mammoth and maybe few other tanks, but it's original and nice.
Well done! _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Looks, but holy: you forgot the terra capital tank in this section
no i not forgot any unit. but the Leviathan is 1 unit that possible to redesign. personaly i think it doesnt look good when it on action. it realgun doesnt look "epic" as i want. that's why i dont update it yet, many unit have different problem that make me cant update it yet,especialize T.E.R.R.A side look abit too weak IMO. QUICK_EDIT
no i not forgot any unit. but the Leviathan is 1 unit that possible to redesign. personaly i think it doesnt look good when it on action. it realgun doesnt look "epic" as i want. that's why i dont update it yet, many unit have different problem that make me cant update it yet,especialize T.E.R.R.A side look abit too weak IMO.
Then make it shoot some type of shells (lots of them), IMO looks better and more fitting then railguns QUICK_EDIT
yes but how to present it different from that Hyberion and Ace does [ do explosion damage ].
that's what i need to think ,i need to careful if i do like that all 3 will end up by do the same thing. QUICK_EDIT
And the stock RA2 graphic is GAY anyways, since when did ztyping tank guns shoot CANNONBALLS?
They stopped using those more than a hundred years ago... Not even africans use cannonballs, they just shoot AKs out of tubes because they have so many...
And Maybe some sort of Laser weapon could be used? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
I don't like the idea of MARV style sonic shells, they're splash damage weapons, which is what you wanted to avoid, right? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
sorry to Lt Albrecht i click wrong to edit your word.
Quote:
don't like the idea of MARV style sonic shells, they're splash damage weapons, which is what you wanted to avoid, right?
well. i avoid to use whole idea they think but i dont avoid to improve that idea. it may be sonic cannon but i need to think about another logic to improve it. QUICK_EDIT
A firestorm cannon! That shoots a beam of pinpoint energy capable of ripping through enemy armour even faster than a laser! However its pinpoint accuracy reduces its effectiveness against infantry as the beam must fall in close proximity to a soldier to cause them harm. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
I really like the looks of this mammoth. I'm confused why you placed the sensors in line of sight of where the barrels will elevate. Needs more remap. Maybe you could dab some on the missile racks.
Railguns don't fire shells since there is no need for the projectiles to carry explosives given the kinetic energy they possess. It's like a sabot penetrator on steroids. Nor is there any propellant needed to accelerate the projectile given the system's use of magnetism. QUICK_EDIT
It is a shell though. A projectile from a "gun" of calibre over twenty milimeters. The fact it has no explosive is meaningless, it just means it's an AP shell and will take off your head instead of blowing you up _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
I'm thinking a powerful AP weapon (100% or more against heavy armour and high against defences). With a red/yellow ish laser beam and an animation of glowing red heat. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
that's what i dont want to do the most.. just adding powerful unit and counter it with more powerful unit.
about capital that do area damage i think i have enough.
MM Ace : Highly explosive shell. Can do most damage more than another and can attack air with 2 rocket.
Hyperion: Ion Cannon. Can do more area damage than Ace and can crash smaller vehicle. but cant protect it self from air.
Leviathan: ??? [something total different from both if you ask me idea,i want it have the most rapid fire than previous unit. and if possible i want it have less accurate to do some area damage. [ i ever try to do this in juggernaut but i failed,now my juggy still attack enemy with 100% hit if some one know to solve this please help me]
btw something i still dont understand, firestorm is some kind of Plasma? QUICK_EDIT
how about the leviathan doesn't do that much damage, but every hit does a little bit of emp to the enemy (like the emp patriot from the super weapons general in zero hour)? _________________ Please, read the signature rules of the forum. QUICK_EDIT
For the jugger you need lobber=yes, inaccurate=yes and maybe use flakscatter.
Hmm... I like dafool's EMP idea, you can have it do damage by attatching the actual damage to the anim.
If you want area damage go for fusion shells, little lingering radioactivity but a short blast of energy. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Sun Jan 11, 2009 4:34 am Post subject:
OP, no way man, unless the enemy was to spam infantry, LOTS of infantry.
I'm likeing the Fusion idea; fusion is kick ass, the word it self sounds cool; ever since I played Descent, the purple fusion guns are stuck in my memory, as well as the charging sound, as well accidentally committing suicide, because I held the charge for too long, and my ship exploded. Poor ship. _________________ Destroy to create. All for the hunt to dominate!
Great mammoth มmaster.
I can't follow your imagine.
But...
Is this mod use patch, Master? _________________ Red Alert : Reinforced [On hold]
Armored Assault : Operation MOBA [In dev] QUICK_EDIT
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