Very nice.
Post a larger render of it.
Oh there is a blue box below the radar dish thingy (don;t know what it is called) _________________
I'm very inactive here at PPM...
Got other things doing.... QUICK_EDIT
Yep,I think you should ask Gangster to give you hes textures.
Already done about an year ago and this one uses his textures. I'm not the one finalizes the buildings, Gangster is. You'd already know that if you'd follow what've said in the other sandbox topics... QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Mon Dec 15, 2008 12:56 am Post subject:
ah, good to see you're working on this with Gangster.
I think I'm going to throw a couple more voxels in the sandbox, sometime soon.. _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Orac wrote:
Not as detailed as the TS radar, I think it needs more aerials and dishes.
Of course I know it needs more "antennas and dishes and other electric crap", I'm not that retarded...
Goddamn you all! One thing I can't stand is how Westwood spammed antanneas and bloody flashig lights. For Godsake, Donut, LEAVE IT!!! It looks perfectly fine without another five antannae and radar dishes...
BTW. A comm. centre with plug-ins would be cool.
Quote:
ah, good to see you're working on this with Gangster.
I think I'm going to throw a couple more voxels in the sandbox, sometime soon..
You're doing voxels for sandbox too? Have you done any already? QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Mon Dec 15, 2008 2:46 am Post subject:
thanks for the compliment. I have a few more in very early WIP, but they're not yet presentable enough for a preview _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Urgh, I hope you're seriously not remaking the ugly tech and uplink centers
I'd recommend remaking the ol' beta tech center whose cameo we've seen in some beta sidebars. Uplink Center was just the side cut off from the Dropship Bay. The Comm. Center could replace the uplink center and be an additional Radar structure for GDI (if you want to keep the original, that is).
Though I must admit that the beta tech center might not fit the rest of GDI buildings... _________________
It has always been my opinion that the Nod Pyramid in TS is awful. Add something! Nod-style stained glass windows would be a favourite.
Something to make it blend with the MP Nod buildings. QUICK_EDIT
Posted: Mon Jan 25, 2010 8:22 am Post subject:
Re: WIPs
DonutArnold wrote:
Don't bother to comment about the textures, they're just placeholders.
And I'm not the one who's giving the last finishing touch for these. This one will stay, but I'll take a look at the better version of nod pyramid. QUICK_EDIT
Like I said on the staff forum, this one was propably supposed to be Hassan's pyramid. The one we see on the cutscenes on the other hand was Kane's pyramid (which looks ten times better btw). _________________
You could give them more character, but they're very "Tib Sun" so if that's what you want, you've succeeded. I especially like the one overhanging the road. QUICK_EDIT
Damn, I think EA just grabbed that whole "zone" bullshit from the Iraq war, where you had zones assigned based on threat probability from enemy rebel forces and terrorists, but applying this concept on tiberium ecological changes is rediculous. The only "Blue zones" in TS were cold areas around the arctic circle. I think if this zone idea is applied, it should be in a context where GDI scientists have invented atmosphere processors to reverse the spread of tiberium and start from there. QUICK_EDIT
By "yellow zones" i was meaning mostly ghost cities or ruins heavily contaminated by tiberium. While newly established settlemens (colonies) are considered blue. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Oh my god, TS buildings have never looked this good. However, I strongly suggest you seperate the light posts from the buildings. As seperate buildings, tey can still be placed on top each other in the map so that they are both visible.
Whenever you need a mapper, just give me a call. _________________
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