Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Dec 05, 2008 12:26 am Post subject:
Tutorial Requests
Subject description: Post all your tutorial requests in this topic ONLY! Do not post them outside it.
Hello everyone,
The Red Army Tutorials forum is a place to share tutorials only. It is not a place to ask questions, request tutorials or ask where is a tutorial about something. You can ask questions and ask where you can find a tutorial about something at the Red Alert 3 Editing Forum only. If you have any requests for a tutorial, this is the only topic in this forum where you can do it. Simply post your reply with a tutorial request and pray for a good soul to make this tutorial for you. Thanks in advance for your cooperation. QUICK_EDIT
Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Mon Jan 12, 2009 6:44 am Post subject:
Jon Fox wrote:
Can someone produce a tutorial for disabling construction options?
Not Nessary to make new thread for this,
Simply Make a new script, don't enter anything in truth logic,
Move to If True and make a new Truth under Player/Build/allow or disallow one Building of specific type, this encludes Units.
Once you've done that then Repeat for Additonal Buildings/Units.
*Not this does not work for Upgrades, You'll need different Script or Truth For that*
This can be used to Reduce Tech trees and Super weapons, which is always a Fav For Most, It cannot Allow Construction of campagin units such as the Tesla Tank.
Also Conside that if you are going to remove a unit, the Effects of balance
, this can be vital in making a fair map for Everyone. _________________
Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Wed Jan 14, 2009 10:18 pm Post subject:
Gwandi110 wrote:
can someone make a tutorial or just tell me how make those things were your units can drive up and down a cliff (forgot the name)
Can you Be anymore specific,
Suchs as wether you are looking for ramps which are made in World Builder,
Or Ramps Made By Floating Island Fortresses.
Or are you looking for something which helps Units Drive over mountains and Really Harsh Terrain which no ground unit can normaly Drive across? _________________
Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Thu Jan 15, 2009 1:15 pm Post subject:
Gwandi110 wrote:
Yeah I'm looking for ramps on "normal" maps
can someone also tell what a good size is for a 3v3 map
Ramp Tool Can help you,
if ya havn't seen it on the top bar,
Click Drag and place ramp, adjust Width Accordingly,
its covered in making Ramps for my Floating Fortress Here.
For a good 3v3 anything 475x475+ _________________
Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Tue Apr 21, 2009 9:57 pm Post subject:
Gwandi110 wrote:
Hey I'm back. Just wondering if anyone could link me to a good tutorial on how to make scripts in the RA3 worldbuilder?
Edit: And if anyone could tell me how to make bridges then that would be awesome too can't seem to find out how to myself
Bridges are much like the ones in KW and TW WB.
they are buildings found in civilian faction, under different styles as structures.
As for scripting, really all you need is to understand basic logic, find what your looking for, link it to a counter or timer if necessary.
try out a few simple things like this:
***IF***
TRUE.
THEN
[Action if true]
Player <all> cannot build type <Allied> = <True>
------
{find the script above under Player\Build\Allow or Disallow one building of a specific type}
You should find the faction[Allies\unit you selected to be disabled] any player will not be able to construct it, with a lock replacing the building/unit art.
scripts can do alot,
play around with them and you may make a script which effectively adds or takes features which you wouldn't otherwise consider to,instantly set up bases for no cost, add infinite cashplace conditions on tech structures,
cause SWs/support powers to be used from an off map location,the list goes on....
really its down to your experience with the scripts you use and the way you use them, aka look around, theres afew good scripts laying around which no one has thought to use, or missed in the endless stream of options. _________________
Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Sun Apr 26, 2009 5:16 pm Post subject:
Gwandi110 wrote:
I have a question about the making a mini-map. I found a tutorial and it says:
Go to the edit menu and uncheck waypoints, object maps, until all you see is the bare map and the objects on it.
but when I got the the edit menu (it is above the tool bar between "file" and "Texture sizing" right?) I don't have any options to uncheck
also: which textures are used on the official map "rock ridge" I can't find them >.<
should have option like kw and TW WB, view is the tab if not then edit,
take a screen dump of bird's eye view of the map and then crop the map using the orange border line as a guide, then you can ether try to make a EA styled mini map With it, or you can use the cropped version.
as mentioned on your first RA3 map, i'll happyly make a Ea styled Mini map for ya, if you send me the cropped version.
If you are going to try the ea style on your own then I have a palette download here.
You will need a Program like PSP or Photoshop to do it, I haven't personaly tested Gimp or photoshop though.
I think i'll make a colour chart for Cliff lines as well. _________________
I have a question about scripts: Is there an easy way to make (for example) every infantry unit except engineers unbuildable (I wonder if that even is a word) without making a different script for every infantry unit? _________________
Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Wed Apr 29, 2009 9:23 pm Post subject:
Gwandi110 wrote:
I have a question about scripts: Is there an easy way to make (for example) every infantry unit except engineers unbuildable (I wonder if that even is a word) without making a different script for every infantry unit?
Yes however you would need to block all the other infantry to do so for a safe answer,
you could set the faction to be unable to build units but you would need to unlock air and armour by yourself, this isn't tested by me but its possible but unlikely and would be easyer to disable the infantry instead.
In the *IF* TRUE statement area enter:
player/permissions/(then there should be an option to disable a specific type of unit/structure or a specific player).
you should leave the conditions alone:
*IF*
TRUE
-------------
THEN
----------------
IF TRUE
----------------
IF FALSE
-------------- _________________
Posted: Wed Mar 31, 2010 3:25 am Post subject:
new units in skirmishAI mode
hello modders
can anyone tell me how to get the AI players enemy or co player to use and train my custom units
and how to edit the main Menu graphics and fonts QUICK_EDIT
Posted: Thu Apr 01, 2010 2:43 am Post subject:
main menu UI editing
main menu UI editing using cnc tools apt2xml----->editing--->xml2apt eaf--->swf--->editing---eaf
containing replacing itmes movie ,dynamic and static items
editing the tga files of the fe_shared_mainmenulib folders to be accepted by the ra3 mod sdk v3 with patch 1.12 QUICK_EDIT
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