If you have played the Nod FS missions, you may notice that in the last few missions you hear EVA instead of CABAL. As I wanted to use this too for a map of mine, and I couldn't find anything, I asked Hyper to help me out.
Seems there is a tag called 'SpeechSide=' which decides which voice you hear as the player. SpeechSide=GDI gives you EVA, while SpeechSide=Nod (didn't test that yet) will give you CABAL.
Add this tag under [Basic], save, and fire up the game.
Credits to Hyper for telling me this
