Triforce wrote:
The mod's story takes place right after firestorm, where GDI abandons all civilians to protect the Tacitus, and Nod is ever increasing its propaganda after their triumph of CABAL. The Civilians finaly fight back, and from thier own Faction, the National Civilian Militia (NCM).
Theres around 6 new units for both GDI and Nod, 1 new sturcture each, and of course a new side. NCM is a mainly a low-tech faction, using mainly tanks and vehicles from TD. Their power lies in their infiantry, which replace Nods role. Nod moves to more stealth type units, and GDI has more hover tanks.
Super Weapons are all upgraded, killing any building but the CY in one shot. NCM has their own SW, an ICBM missile with a Nuke Warhead.
There are lots of improvements aswell, Buggy's and wolf's actually kill infantry now, and live to see another day. Basic aircraft can move into the shroud now, but bombers/banshees can not. Verten upgrades are improved, and all units self heal when eilite. Most of the broken animations work now, and I added smoke to the end of the refinery fireball (really cool I think) Each side also has 1 insane game-ender unit, An overpriced, over powered unit that kills anything in 1 or 2 shots. Its not to be taken as serious part of the mod but its there if you want to kill loads of AI really fast.
Theres around 6 new units for both GDI and Nod, 1 new sturcture each, and of course a new side. NCM is a mainly a low-tech faction, using mainly tanks and vehicles from TD. Their power lies in their infiantry, which replace Nods role. Nod moves to more stealth type units, and GDI has more hover tanks.
Super Weapons are all upgraded, killing any building but the CY in one shot. NCM has their own SW, an ICBM missile with a Nuke Warhead.
There are lots of improvements aswell, Buggy's and wolf's actually kill infantry now, and live to see another day. Basic aircraft can move into the shroud now, but bombers/banshees can not. Verten upgrades are improved, and all units self heal when eilite. Most of the broken animations work now, and I added smoke to the end of the refinery fireball (really cool I think) Each side also has 1 insane game-ender unit, An overpriced, over powered unit that kills anything in 1 or 2 shots. Its not to be taken as serious part of the mod but its there if you want to kill loads of AI really fast.
And also from the same topic, a screenie:
![](http://www.ppmsite.com/forum/files/154_1055808813.jpg)
There will be more info soon from Triforce. I hope you enjoy this forum and the mod as soon as it's released
![Wink](images/smiles/icon_wink.gif)